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977 lines
26 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"git.noahlan.cn/n-admin/n-admin-server/rpc/core/ent/role"
"git.noahlan.cn/n-admin/n-admin-server/rpc/core/ent/user"
"git.noahlan.cn/noahlan/ntool-biz/core/orm/nent/types"
)
// RoleCreate is the builder for creating a Role entity.
type RoleCreate struct {
config
mutation *RoleMutation
hooks []Hook
conflict []sql.ConflictOption
}
// SetCreatedAt sets the "created_at" field.
func (rc *RoleCreate) SetCreatedAt(t time.Time) *RoleCreate {
rc.mutation.SetCreatedAt(t)
return rc
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (rc *RoleCreate) SetNillableCreatedAt(t *time.Time) *RoleCreate {
if t != nil {
rc.SetCreatedAt(*t)
}
return rc
}
// SetUpdatedAt sets the "updated_at" field.
func (rc *RoleCreate) SetUpdatedAt(t time.Time) *RoleCreate {
rc.mutation.SetUpdatedAt(t)
return rc
}
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (rc *RoleCreate) SetNillableUpdatedAt(t *time.Time) *RoleCreate {
if t != nil {
rc.SetUpdatedAt(*t)
}
return rc
}
// SetVersion sets the "version" field.
func (rc *RoleCreate) SetVersion(i int64) *RoleCreate {
rc.mutation.SetVersion(i)
return rc
}
// SetNillableVersion sets the "version" field if the given value is not nil.
func (rc *RoleCreate) SetNillableVersion(i *int64) *RoleCreate {
if i != nil {
rc.SetVersion(*i)
}
return rc
}
// SetStatus sets the "status" field.
func (rc *RoleCreate) SetStatus(t types.Status) *RoleCreate {
rc.mutation.SetStatus(t)
return rc
}
// SetNillableStatus sets the "status" field if the given value is not nil.
func (rc *RoleCreate) SetNillableStatus(t *types.Status) *RoleCreate {
if t != nil {
rc.SetStatus(*t)
}
return rc
}
// SetDeletedAt sets the "deleted_at" field.
func (rc *RoleCreate) SetDeletedAt(t time.Time) *RoleCreate {
rc.mutation.SetDeletedAt(t)
return rc
}
// SetNillableDeletedAt sets the "deleted_at" field if the given value is not nil.
func (rc *RoleCreate) SetNillableDeletedAt(t *time.Time) *RoleCreate {
if t != nil {
rc.SetDeletedAt(*t)
}
return rc
}
// SetCode sets the "code" field.
func (rc *RoleCreate) SetCode(s string) *RoleCreate {
rc.mutation.SetCode(s)
return rc
}
// SetName sets the "name" field.
func (rc *RoleCreate) SetName(s string) *RoleCreate {
rc.mutation.SetName(s)
return rc
}
// SetDescription sets the "description" field.
func (rc *RoleCreate) SetDescription(s string) *RoleCreate {
rc.mutation.SetDescription(s)
return rc
}
// SetID sets the "id" field.
func (rc *RoleCreate) SetID(i int64) *RoleCreate {
rc.mutation.SetID(i)
return rc
}
// SetNillableID sets the "id" field if the given value is not nil.
func (rc *RoleCreate) SetNillableID(i *int64) *RoleCreate {
if i != nil {
rc.SetID(*i)
}
return rc
}
// AddUserIDs adds the "users" edge to the User entity by IDs.
func (rc *RoleCreate) AddUserIDs(ids ...int64) *RoleCreate {
rc.mutation.AddUserIDs(ids...)
return rc
}
// AddUsers adds the "users" edges to the User entity.
func (rc *RoleCreate) AddUsers(u ...*User) *RoleCreate {
ids := make([]int64, len(u))
for i := range u {
ids[i] = u[i].ID
}
return rc.AddUserIDs(ids...)
}
// Mutation returns the RoleMutation object of the builder.
func (rc *RoleCreate) Mutation() *RoleMutation {
return rc.mutation
}
// Save creates the Role in the database.
func (rc *RoleCreate) Save(ctx context.Context) (*Role, error) {
if err := rc.defaults(); err != nil {
return nil, err
}
return withHooks(ctx, rc.sqlSave, rc.mutation, rc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (rc *RoleCreate) SaveX(ctx context.Context) *Role {
v, err := rc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (rc *RoleCreate) Exec(ctx context.Context) error {
_, err := rc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (rc *RoleCreate) ExecX(ctx context.Context) {
if err := rc.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (rc *RoleCreate) defaults() error {
if _, ok := rc.mutation.CreatedAt(); !ok {
if role.DefaultCreatedAt == nil {
return fmt.Errorf("ent: uninitialized role.DefaultCreatedAt (forgotten import ent/runtime?)")
}
v := role.DefaultCreatedAt()
rc.mutation.SetCreatedAt(v)
}
if _, ok := rc.mutation.UpdatedAt(); !ok {
if role.DefaultUpdatedAt == nil {
return fmt.Errorf("ent: uninitialized role.DefaultUpdatedAt (forgotten import ent/runtime?)")
}
v := role.DefaultUpdatedAt()
rc.mutation.SetUpdatedAt(v)
}
if _, ok := rc.mutation.Version(); !ok {
v := role.DefaultVersion
rc.mutation.SetVersion(v)
}
if _, ok := rc.mutation.Status(); !ok {
v := role.DefaultStatus
rc.mutation.SetStatus(v)
}
if _, ok := rc.mutation.ID(); !ok {
if role.DefaultID == nil {
return fmt.Errorf("ent: uninitialized role.DefaultID (forgotten import ent/runtime?)")
}
v := role.DefaultID()
rc.mutation.SetID(v)
}
return nil
}
// check runs all checks and user-defined validators on the builder.
func (rc *RoleCreate) check() error {
if _, ok := rc.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Role.created_at"`)}
}
if _, ok := rc.mutation.UpdatedAt(); !ok {
return &ValidationError{Name: "updated_at", err: errors.New(`ent: missing required field "Role.updated_at"`)}
}
if _, ok := rc.mutation.Version(); !ok {
return &ValidationError{Name: "version", err: errors.New(`ent: missing required field "Role.version"`)}
}
if _, ok := rc.mutation.Status(); !ok {
return &ValidationError{Name: "status", err: errors.New(`ent: missing required field "Role.status"`)}
}
if v, ok := rc.mutation.Status(); ok {
if err := role.StatusValidator(v); err != nil {
return &ValidationError{Name: "status", err: fmt.Errorf(`ent: validator failed for field "Role.status": %w`, err)}
}
}
if _, ok := rc.mutation.Code(); !ok {
return &ValidationError{Name: "code", err: errors.New(`ent: missing required field "Role.code"`)}
}
if _, ok := rc.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Role.name"`)}
}
if _, ok := rc.mutation.Description(); !ok {
return &ValidationError{Name: "description", err: errors.New(`ent: missing required field "Role.description"`)}
}
return nil
}
func (rc *RoleCreate) sqlSave(ctx context.Context) (*Role, error) {
if err := rc.check(); err != nil {
return nil, err
}
_node, _spec := rc.createSpec()
if err := sqlgraph.CreateNode(ctx, rc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int64(id)
}
rc.mutation.id = &_node.ID
rc.mutation.done = true
return _node, nil
}
func (rc *RoleCreate) createSpec() (*Role, *sqlgraph.CreateSpec) {
var (
_node = &Role{config: rc.config}
_spec = sqlgraph.NewCreateSpec(role.Table, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt64))
)
_spec.OnConflict = rc.conflict
if id, ok := rc.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := rc.mutation.CreatedAt(); ok {
_spec.SetField(role.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
if value, ok := rc.mutation.UpdatedAt(); ok {
_spec.SetField(role.FieldUpdatedAt, field.TypeTime, value)
_node.UpdatedAt = value
}
if value, ok := rc.mutation.Version(); ok {
_spec.SetField(role.FieldVersion, field.TypeInt64, value)
_node.Version = value
}
if value, ok := rc.mutation.Status(); ok {
_spec.SetField(role.FieldStatus, field.TypeEnum, value)
_node.Status = value
}
if value, ok := rc.mutation.DeletedAt(); ok {
_spec.SetField(role.FieldDeletedAt, field.TypeTime, value)
_node.DeletedAt = value
}
if value, ok := rc.mutation.Code(); ok {
_spec.SetField(role.FieldCode, field.TypeString, value)
_node.Code = value
}
if value, ok := rc.mutation.Name(); ok {
_spec.SetField(role.FieldName, field.TypeString, value)
_node.Name = value
}
if value, ok := rc.mutation.Description(); ok {
_spec.SetField(role.FieldDescription, field.TypeString, value)
_node.Description = value
}
if nodes := rc.mutation.UsersIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: role.UsersTable,
Columns: role.UsersPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt64),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.Role.Create().
// SetCreatedAt(v).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.RoleUpsert) {
// SetCreatedAt(v+v).
// }).
// Exec(ctx)
func (rc *RoleCreate) OnConflict(opts ...sql.ConflictOption) *RoleUpsertOne {
rc.conflict = opts
return &RoleUpsertOne{
create: rc,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (rc *RoleCreate) OnConflictColumns(columns ...string) *RoleUpsertOne {
rc.conflict = append(rc.conflict, sql.ConflictColumns(columns...))
return &RoleUpsertOne{
create: rc,
}
}
type (
// RoleUpsertOne is the builder for "upsert"-ing
// one Role node.
RoleUpsertOne struct {
create *RoleCreate
}
// RoleUpsert is the "OnConflict" setter.
RoleUpsert struct {
*sql.UpdateSet
}
)
// SetUpdatedAt sets the "updated_at" field.
func (u *RoleUpsert) SetUpdatedAt(v time.Time) *RoleUpsert {
u.Set(role.FieldUpdatedAt, v)
return u
}
// UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create.
func (u *RoleUpsert) UpdateUpdatedAt() *RoleUpsert {
u.SetExcluded(role.FieldUpdatedAt)
return u
}
// SetVersion sets the "version" field.
func (u *RoleUpsert) SetVersion(v int64) *RoleUpsert {
u.Set(role.FieldVersion, v)
return u
}
// UpdateVersion sets the "version" field to the value that was provided on create.
func (u *RoleUpsert) UpdateVersion() *RoleUpsert {
u.SetExcluded(role.FieldVersion)
return u
}
// AddVersion adds v to the "version" field.
func (u *RoleUpsert) AddVersion(v int64) *RoleUpsert {
u.Add(role.FieldVersion, v)
return u
}
// SetStatus sets the "status" field.
func (u *RoleUpsert) SetStatus(v types.Status) *RoleUpsert {
u.Set(role.FieldStatus, v)
return u
}
// UpdateStatus sets the "status" field to the value that was provided on create.
func (u *RoleUpsert) UpdateStatus() *RoleUpsert {
u.SetExcluded(role.FieldStatus)
return u
}
// SetDeletedAt sets the "deleted_at" field.
func (u *RoleUpsert) SetDeletedAt(v time.Time) *RoleUpsert {
u.Set(role.FieldDeletedAt, v)
return u
}
// UpdateDeletedAt sets the "deleted_at" field to the value that was provided on create.
func (u *RoleUpsert) UpdateDeletedAt() *RoleUpsert {
u.SetExcluded(role.FieldDeletedAt)
return u
}
// ClearDeletedAt clears the value of the "deleted_at" field.
func (u *RoleUpsert) ClearDeletedAt() *RoleUpsert {
u.SetNull(role.FieldDeletedAt)
return u
}
// SetCode sets the "code" field.
func (u *RoleUpsert) SetCode(v string) *RoleUpsert {
u.Set(role.FieldCode, v)
return u
}
// UpdateCode sets the "code" field to the value that was provided on create.
func (u *RoleUpsert) UpdateCode() *RoleUpsert {
u.SetExcluded(role.FieldCode)
return u
}
// SetName sets the "name" field.
func (u *RoleUpsert) SetName(v string) *RoleUpsert {
u.Set(role.FieldName, v)
return u
}
// UpdateName sets the "name" field to the value that was provided on create.
func (u *RoleUpsert) UpdateName() *RoleUpsert {
u.SetExcluded(role.FieldName)
return u
}
// SetDescription sets the "description" field.
func (u *RoleUpsert) SetDescription(v string) *RoleUpsert {
u.Set(role.FieldDescription, v)
return u
}
// UpdateDescription sets the "description" field to the value that was provided on create.
func (u *RoleUpsert) UpdateDescription() *RoleUpsert {
u.SetExcluded(role.FieldDescription)
return u
}
// UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field.
// Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(role.FieldID)
// }),
// ).
// Exec(ctx)
func (u *RoleUpsertOne) UpdateNewValues() *RoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
if _, exists := u.create.mutation.ID(); exists {
s.SetIgnore(role.FieldID)
}
if _, exists := u.create.mutation.CreatedAt(); exists {
s.SetIgnore(role.FieldCreatedAt)
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *RoleUpsertOne) Ignore() *RoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *RoleUpsertOne) DoNothing() *RoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the RoleCreate.OnConflict
// documentation for more info.
func (u *RoleUpsertOne) Update(set func(*RoleUpsert)) *RoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&RoleUpsert{UpdateSet: update})
}))
return u
}
// SetUpdatedAt sets the "updated_at" field.
func (u *RoleUpsertOne) SetUpdatedAt(v time.Time) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetUpdatedAt(v)
})
}
// UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdateUpdatedAt() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdateUpdatedAt()
})
}
// SetVersion sets the "version" field.
func (u *RoleUpsertOne) SetVersion(v int64) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetVersion(v)
})
}
// AddVersion adds v to the "version" field.
func (u *RoleUpsertOne) AddVersion(v int64) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.AddVersion(v)
})
}
// UpdateVersion sets the "version" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdateVersion() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdateVersion()
})
}
// SetStatus sets the "status" field.
func (u *RoleUpsertOne) SetStatus(v types.Status) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetStatus(v)
})
}
// UpdateStatus sets the "status" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdateStatus() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdateStatus()
})
}
// SetDeletedAt sets the "deleted_at" field.
func (u *RoleUpsertOne) SetDeletedAt(v time.Time) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetDeletedAt(v)
})
}
// UpdateDeletedAt sets the "deleted_at" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdateDeletedAt() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdateDeletedAt()
})
}
// ClearDeletedAt clears the value of the "deleted_at" field.
func (u *RoleUpsertOne) ClearDeletedAt() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.ClearDeletedAt()
})
}
// SetCode sets the "code" field.
func (u *RoleUpsertOne) SetCode(v string) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetCode(v)
})
}
// UpdateCode sets the "code" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdateCode() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdateCode()
})
}
// SetName sets the "name" field.
func (u *RoleUpsertOne) SetName(v string) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetName(v)
})
}
// UpdateName sets the "name" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdateName() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdateName()
})
}
// SetDescription sets the "description" field.
func (u *RoleUpsertOne) SetDescription(v string) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetDescription(v)
})
}
// UpdateDescription sets the "description" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdateDescription() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdateDescription()
})
}
// Exec executes the query.
func (u *RoleUpsertOne) Exec(ctx context.Context) error {
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for RoleCreate.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *RoleUpsertOne) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
// Exec executes the UPSERT query and returns the inserted/updated ID.
func (u *RoleUpsertOne) ID(ctx context.Context) (id int64, err error) {
node, err := u.create.Save(ctx)
if err != nil {
return id, err
}
return node.ID, nil
}
// IDX is like ID, but panics if an error occurs.
func (u *RoleUpsertOne) IDX(ctx context.Context) int64 {
id, err := u.ID(ctx)
if err != nil {
panic(err)
}
return id
}
// RoleCreateBulk is the builder for creating many Role entities in bulk.
type RoleCreateBulk struct {
config
builders []*RoleCreate
conflict []sql.ConflictOption
}
// Save creates the Role entities in the database.
func (rcb *RoleCreateBulk) Save(ctx context.Context) ([]*Role, error) {
specs := make([]*sqlgraph.CreateSpec, len(rcb.builders))
nodes := make([]*Role, len(rcb.builders))
mutators := make([]Mutator, len(rcb.builders))
for i := range rcb.builders {
func(i int, root context.Context) {
builder := rcb.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*RoleMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, rcb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
spec.OnConflict = rcb.conflict
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, rcb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int64(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, rcb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (rcb *RoleCreateBulk) SaveX(ctx context.Context) []*Role {
v, err := rcb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (rcb *RoleCreateBulk) Exec(ctx context.Context) error {
_, err := rcb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (rcb *RoleCreateBulk) ExecX(ctx context.Context) {
if err := rcb.Exec(ctx); err != nil {
panic(err)
}
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.Role.CreateBulk(builders...).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.RoleUpsert) {
// SetCreatedAt(v+v).
// }).
// Exec(ctx)
func (rcb *RoleCreateBulk) OnConflict(opts ...sql.ConflictOption) *RoleUpsertBulk {
rcb.conflict = opts
return &RoleUpsertBulk{
create: rcb,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (rcb *RoleCreateBulk) OnConflictColumns(columns ...string) *RoleUpsertBulk {
rcb.conflict = append(rcb.conflict, sql.ConflictColumns(columns...))
return &RoleUpsertBulk{
create: rcb,
}
}
// RoleUpsertBulk is the builder for "upsert"-ing
// a bulk of Role nodes.
type RoleUpsertBulk struct {
create *RoleCreateBulk
}
// UpdateNewValues updates the mutable fields using the new values that
// were set on create. Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(role.FieldID)
// }),
// ).
// Exec(ctx)
func (u *RoleUpsertBulk) UpdateNewValues() *RoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
for _, b := range u.create.builders {
if _, exists := b.mutation.ID(); exists {
s.SetIgnore(role.FieldID)
}
if _, exists := b.mutation.CreatedAt(); exists {
s.SetIgnore(role.FieldCreatedAt)
}
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *RoleUpsertBulk) Ignore() *RoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *RoleUpsertBulk) DoNothing() *RoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the RoleCreateBulk.OnConflict
// documentation for more info.
func (u *RoleUpsertBulk) Update(set func(*RoleUpsert)) *RoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&RoleUpsert{UpdateSet: update})
}))
return u
}
// SetUpdatedAt sets the "updated_at" field.
func (u *RoleUpsertBulk) SetUpdatedAt(v time.Time) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetUpdatedAt(v)
})
}
// UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdateUpdatedAt() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdateUpdatedAt()
})
}
// SetVersion sets the "version" field.
func (u *RoleUpsertBulk) SetVersion(v int64) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetVersion(v)
})
}
// AddVersion adds v to the "version" field.
func (u *RoleUpsertBulk) AddVersion(v int64) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.AddVersion(v)
})
}
// UpdateVersion sets the "version" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdateVersion() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdateVersion()
})
}
// SetStatus sets the "status" field.
func (u *RoleUpsertBulk) SetStatus(v types.Status) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetStatus(v)
})
}
// UpdateStatus sets the "status" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdateStatus() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdateStatus()
})
}
// SetDeletedAt sets the "deleted_at" field.
func (u *RoleUpsertBulk) SetDeletedAt(v time.Time) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetDeletedAt(v)
})
}
// UpdateDeletedAt sets the "deleted_at" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdateDeletedAt() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdateDeletedAt()
})
}
// ClearDeletedAt clears the value of the "deleted_at" field.
func (u *RoleUpsertBulk) ClearDeletedAt() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.ClearDeletedAt()
})
}
// SetCode sets the "code" field.
func (u *RoleUpsertBulk) SetCode(v string) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetCode(v)
})
}
// UpdateCode sets the "code" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdateCode() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdateCode()
})
}
// SetName sets the "name" field.
func (u *RoleUpsertBulk) SetName(v string) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetName(v)
})
}
// UpdateName sets the "name" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdateName() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdateName()
})
}
// SetDescription sets the "description" field.
func (u *RoleUpsertBulk) SetDescription(v string) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetDescription(v)
})
}
// UpdateDescription sets the "description" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdateDescription() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdateDescription()
})
}
// Exec executes the query.
func (u *RoleUpsertBulk) Exec(ctx context.Context) error {
for i, b := range u.create.builders {
if len(b.conflict) != 0 {
return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the RoleCreateBulk instead", i)
}
}
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for RoleCreateBulk.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *RoleUpsertBulk) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}