// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "git.noahlan.cn/n-admin/n-admin-server/rpc/core/ent/role" "git.noahlan.cn/n-admin/n-admin-server/rpc/core/ent/user" "git.noahlan.cn/noahlan/ntool-biz/core/orm/nent/types" ) // RoleCreate is the builder for creating a Role entity. type RoleCreate struct { config mutation *RoleMutation hooks []Hook conflict []sql.ConflictOption } // SetCreatedAt sets the "created_at" field. func (rc *RoleCreate) SetCreatedAt(t time.Time) *RoleCreate { rc.mutation.SetCreatedAt(t) return rc } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (rc *RoleCreate) SetNillableCreatedAt(t *time.Time) *RoleCreate { if t != nil { rc.SetCreatedAt(*t) } return rc } // SetUpdatedAt sets the "updated_at" field. func (rc *RoleCreate) SetUpdatedAt(t time.Time) *RoleCreate { rc.mutation.SetUpdatedAt(t) return rc } // SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil. func (rc *RoleCreate) SetNillableUpdatedAt(t *time.Time) *RoleCreate { if t != nil { rc.SetUpdatedAt(*t) } return rc } // SetVersion sets the "version" field. func (rc *RoleCreate) SetVersion(i int64) *RoleCreate { rc.mutation.SetVersion(i) return rc } // SetNillableVersion sets the "version" field if the given value is not nil. func (rc *RoleCreate) SetNillableVersion(i *int64) *RoleCreate { if i != nil { rc.SetVersion(*i) } return rc } // SetStatus sets the "status" field. func (rc *RoleCreate) SetStatus(t types.Status) *RoleCreate { rc.mutation.SetStatus(t) return rc } // SetNillableStatus sets the "status" field if the given value is not nil. func (rc *RoleCreate) SetNillableStatus(t *types.Status) *RoleCreate { if t != nil { rc.SetStatus(*t) } return rc } // SetDeletedAt sets the "deleted_at" field. func (rc *RoleCreate) SetDeletedAt(t time.Time) *RoleCreate { rc.mutation.SetDeletedAt(t) return rc } // SetNillableDeletedAt sets the "deleted_at" field if the given value is not nil. func (rc *RoleCreate) SetNillableDeletedAt(t *time.Time) *RoleCreate { if t != nil { rc.SetDeletedAt(*t) } return rc } // SetCode sets the "code" field. func (rc *RoleCreate) SetCode(s string) *RoleCreate { rc.mutation.SetCode(s) return rc } // SetName sets the "name" field. func (rc *RoleCreate) SetName(s string) *RoleCreate { rc.mutation.SetName(s) return rc } // SetDescription sets the "description" field. func (rc *RoleCreate) SetDescription(s string) *RoleCreate { rc.mutation.SetDescription(s) return rc } // SetID sets the "id" field. func (rc *RoleCreate) SetID(i int64) *RoleCreate { rc.mutation.SetID(i) return rc } // SetNillableID sets the "id" field if the given value is not nil. func (rc *RoleCreate) SetNillableID(i *int64) *RoleCreate { if i != nil { rc.SetID(*i) } return rc } // AddUserIDs adds the "users" edge to the User entity by IDs. func (rc *RoleCreate) AddUserIDs(ids ...int64) *RoleCreate { rc.mutation.AddUserIDs(ids...) return rc } // AddUsers adds the "users" edges to the User entity. func (rc *RoleCreate) AddUsers(u ...*User) *RoleCreate { ids := make([]int64, len(u)) for i := range u { ids[i] = u[i].ID } return rc.AddUserIDs(ids...) } // Mutation returns the RoleMutation object of the builder. func (rc *RoleCreate) Mutation() *RoleMutation { return rc.mutation } // Save creates the Role in the database. func (rc *RoleCreate) Save(ctx context.Context) (*Role, error) { if err := rc.defaults(); err != nil { return nil, err } return withHooks(ctx, rc.sqlSave, rc.mutation, rc.hooks) } // SaveX calls Save and panics if Save returns an error. func (rc *RoleCreate) SaveX(ctx context.Context) *Role { v, err := rc.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (rc *RoleCreate) Exec(ctx context.Context) error { _, err := rc.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (rc *RoleCreate) ExecX(ctx context.Context) { if err := rc.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (rc *RoleCreate) defaults() error { if _, ok := rc.mutation.CreatedAt(); !ok { if role.DefaultCreatedAt == nil { return fmt.Errorf("ent: uninitialized role.DefaultCreatedAt (forgotten import ent/runtime?)") } v := role.DefaultCreatedAt() rc.mutation.SetCreatedAt(v) } if _, ok := rc.mutation.UpdatedAt(); !ok { if role.DefaultUpdatedAt == nil { return fmt.Errorf("ent: uninitialized role.DefaultUpdatedAt (forgotten import ent/runtime?)") } v := role.DefaultUpdatedAt() rc.mutation.SetUpdatedAt(v) } if _, ok := rc.mutation.Version(); !ok { v := role.DefaultVersion rc.mutation.SetVersion(v) } if _, ok := rc.mutation.Status(); !ok { v := role.DefaultStatus rc.mutation.SetStatus(v) } if _, ok := rc.mutation.ID(); !ok { if role.DefaultID == nil { return fmt.Errorf("ent: uninitialized role.DefaultID (forgotten import ent/runtime?)") } v := role.DefaultID() rc.mutation.SetID(v) } return nil } // check runs all checks and user-defined validators on the builder. func (rc *RoleCreate) check() error { if _, ok := rc.mutation.CreatedAt(); !ok { return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Role.created_at"`)} } if _, ok := rc.mutation.UpdatedAt(); !ok { return &ValidationError{Name: "updated_at", err: errors.New(`ent: missing required field "Role.updated_at"`)} } if _, ok := rc.mutation.Version(); !ok { return &ValidationError{Name: "version", err: errors.New(`ent: missing required field "Role.version"`)} } if _, ok := rc.mutation.Status(); !ok { return &ValidationError{Name: "status", err: errors.New(`ent: missing required field "Role.status"`)} } if v, ok := rc.mutation.Status(); ok { if err := role.StatusValidator(v); err != nil { return &ValidationError{Name: "status", err: fmt.Errorf(`ent: validator failed for field "Role.status": %w`, err)} } } if _, ok := rc.mutation.Code(); !ok { return &ValidationError{Name: "code", err: errors.New(`ent: missing required field "Role.code"`)} } if _, ok := rc.mutation.Name(); !ok { return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Role.name"`)} } if _, ok := rc.mutation.Description(); !ok { return &ValidationError{Name: "description", err: errors.New(`ent: missing required field "Role.description"`)} } return nil } func (rc *RoleCreate) sqlSave(ctx context.Context) (*Role, error) { if err := rc.check(); err != nil { return nil, err } _node, _spec := rc.createSpec() if err := sqlgraph.CreateNode(ctx, rc.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } if _spec.ID.Value != _node.ID { id := _spec.ID.Value.(int64) _node.ID = int64(id) } rc.mutation.id = &_node.ID rc.mutation.done = true return _node, nil } func (rc *RoleCreate) createSpec() (*Role, *sqlgraph.CreateSpec) { var ( _node = &Role{config: rc.config} _spec = sqlgraph.NewCreateSpec(role.Table, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt64)) ) _spec.OnConflict = rc.conflict if id, ok := rc.mutation.ID(); ok { _node.ID = id _spec.ID.Value = id } if value, ok := rc.mutation.CreatedAt(); ok { _spec.SetField(role.FieldCreatedAt, field.TypeTime, value) _node.CreatedAt = value } if value, ok := rc.mutation.UpdatedAt(); ok { _spec.SetField(role.FieldUpdatedAt, field.TypeTime, value) _node.UpdatedAt = value } if value, ok := rc.mutation.Version(); ok { _spec.SetField(role.FieldVersion, field.TypeInt64, value) _node.Version = value } if value, ok := rc.mutation.Status(); ok { _spec.SetField(role.FieldStatus, field.TypeEnum, value) _node.Status = value } if value, ok := rc.mutation.DeletedAt(); ok { _spec.SetField(role.FieldDeletedAt, field.TypeTime, value) _node.DeletedAt = value } if value, ok := rc.mutation.Code(); ok { _spec.SetField(role.FieldCode, field.TypeString, value) _node.Code = value } if value, ok := rc.mutation.Name(); ok { _spec.SetField(role.FieldName, field.TypeString, value) _node.Name = value } if value, ok := rc.mutation.Description(); ok { _spec.SetField(role.FieldDescription, field.TypeString, value) _node.Description = value } if nodes := rc.mutation.UsersIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: true, Table: role.UsersTable, Columns: role.UsersPrimaryKey, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt64), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Role.Create(). // SetCreatedAt(v). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.RoleUpsert) { // SetCreatedAt(v+v). // }). // Exec(ctx) func (rc *RoleCreate) OnConflict(opts ...sql.ConflictOption) *RoleUpsertOne { rc.conflict = opts return &RoleUpsertOne{ create: rc, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (rc *RoleCreate) OnConflictColumns(columns ...string) *RoleUpsertOne { rc.conflict = append(rc.conflict, sql.ConflictColumns(columns...)) return &RoleUpsertOne{ create: rc, } } type ( // RoleUpsertOne is the builder for "upsert"-ing // one Role node. RoleUpsertOne struct { create *RoleCreate } // RoleUpsert is the "OnConflict" setter. RoleUpsert struct { *sql.UpdateSet } ) // SetUpdatedAt sets the "updated_at" field. func (u *RoleUpsert) SetUpdatedAt(v time.Time) *RoleUpsert { u.Set(role.FieldUpdatedAt, v) return u } // UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create. func (u *RoleUpsert) UpdateUpdatedAt() *RoleUpsert { u.SetExcluded(role.FieldUpdatedAt) return u } // SetVersion sets the "version" field. func (u *RoleUpsert) SetVersion(v int64) *RoleUpsert { u.Set(role.FieldVersion, v) return u } // UpdateVersion sets the "version" field to the value that was provided on create. func (u *RoleUpsert) UpdateVersion() *RoleUpsert { u.SetExcluded(role.FieldVersion) return u } // AddVersion adds v to the "version" field. func (u *RoleUpsert) AddVersion(v int64) *RoleUpsert { u.Add(role.FieldVersion, v) return u } // SetStatus sets the "status" field. func (u *RoleUpsert) SetStatus(v types.Status) *RoleUpsert { u.Set(role.FieldStatus, v) return u } // UpdateStatus sets the "status" field to the value that was provided on create. func (u *RoleUpsert) UpdateStatus() *RoleUpsert { u.SetExcluded(role.FieldStatus) return u } // SetDeletedAt sets the "deleted_at" field. func (u *RoleUpsert) SetDeletedAt(v time.Time) *RoleUpsert { u.Set(role.FieldDeletedAt, v) return u } // UpdateDeletedAt sets the "deleted_at" field to the value that was provided on create. func (u *RoleUpsert) UpdateDeletedAt() *RoleUpsert { u.SetExcluded(role.FieldDeletedAt) return u } // ClearDeletedAt clears the value of the "deleted_at" field. func (u *RoleUpsert) ClearDeletedAt() *RoleUpsert { u.SetNull(role.FieldDeletedAt) return u } // SetCode sets the "code" field. func (u *RoleUpsert) SetCode(v string) *RoleUpsert { u.Set(role.FieldCode, v) return u } // UpdateCode sets the "code" field to the value that was provided on create. func (u *RoleUpsert) UpdateCode() *RoleUpsert { u.SetExcluded(role.FieldCode) return u } // SetName sets the "name" field. func (u *RoleUpsert) SetName(v string) *RoleUpsert { u.Set(role.FieldName, v) return u } // UpdateName sets the "name" field to the value that was provided on create. func (u *RoleUpsert) UpdateName() *RoleUpsert { u.SetExcluded(role.FieldName) return u } // SetDescription sets the "description" field. func (u *RoleUpsert) SetDescription(v string) *RoleUpsert { u.Set(role.FieldDescription, v) return u } // UpdateDescription sets the "description" field to the value that was provided on create. func (u *RoleUpsert) UpdateDescription() *RoleUpsert { u.SetExcluded(role.FieldDescription) return u } // UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field. // Using this option is equivalent to using: // // client.Role.Create(). // OnConflict( // sql.ResolveWithNewValues(), // sql.ResolveWith(func(u *sql.UpdateSet) { // u.SetIgnore(role.FieldID) // }), // ). // Exec(ctx) func (u *RoleUpsertOne) UpdateNewValues() *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { if _, exists := u.create.mutation.ID(); exists { s.SetIgnore(role.FieldID) } if _, exists := u.create.mutation.CreatedAt(); exists { s.SetIgnore(role.FieldCreatedAt) } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *RoleUpsertOne) Ignore() *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *RoleUpsertOne) DoNothing() *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the RoleCreate.OnConflict // documentation for more info. func (u *RoleUpsertOne) Update(set func(*RoleUpsert)) *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&RoleUpsert{UpdateSet: update}) })) return u } // SetUpdatedAt sets the "updated_at" field. func (u *RoleUpsertOne) SetUpdatedAt(v time.Time) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetUpdatedAt(v) }) } // UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateUpdatedAt() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateUpdatedAt() }) } // SetVersion sets the "version" field. func (u *RoleUpsertOne) SetVersion(v int64) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetVersion(v) }) } // AddVersion adds v to the "version" field. func (u *RoleUpsertOne) AddVersion(v int64) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.AddVersion(v) }) } // UpdateVersion sets the "version" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateVersion() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateVersion() }) } // SetStatus sets the "status" field. func (u *RoleUpsertOne) SetStatus(v types.Status) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetStatus(v) }) } // UpdateStatus sets the "status" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateStatus() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateStatus() }) } // SetDeletedAt sets the "deleted_at" field. func (u *RoleUpsertOne) SetDeletedAt(v time.Time) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetDeletedAt(v) }) } // UpdateDeletedAt sets the "deleted_at" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateDeletedAt() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateDeletedAt() }) } // ClearDeletedAt clears the value of the "deleted_at" field. func (u *RoleUpsertOne) ClearDeletedAt() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.ClearDeletedAt() }) } // SetCode sets the "code" field. func (u *RoleUpsertOne) SetCode(v string) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetCode(v) }) } // UpdateCode sets the "code" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateCode() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateCode() }) } // SetName sets the "name" field. func (u *RoleUpsertOne) SetName(v string) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetName(v) }) } // UpdateName sets the "name" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateName() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateName() }) } // SetDescription sets the "description" field. func (u *RoleUpsertOne) SetDescription(v string) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetDescription(v) }) } // UpdateDescription sets the "description" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateDescription() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateDescription() }) } // Exec executes the query. func (u *RoleUpsertOne) Exec(ctx context.Context) error { if len(u.create.conflict) == 0 { return errors.New("ent: missing options for RoleCreate.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *RoleUpsertOne) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } } // Exec executes the UPSERT query and returns the inserted/updated ID. func (u *RoleUpsertOne) ID(ctx context.Context) (id int64, err error) { node, err := u.create.Save(ctx) if err != nil { return id, err } return node.ID, nil } // IDX is like ID, but panics if an error occurs. func (u *RoleUpsertOne) IDX(ctx context.Context) int64 { id, err := u.ID(ctx) if err != nil { panic(err) } return id } // RoleCreateBulk is the builder for creating many Role entities in bulk. type RoleCreateBulk struct { config builders []*RoleCreate conflict []sql.ConflictOption } // Save creates the Role entities in the database. func (rcb *RoleCreateBulk) Save(ctx context.Context) ([]*Role, error) { specs := make([]*sqlgraph.CreateSpec, len(rcb.builders)) nodes := make([]*Role, len(rcb.builders)) mutators := make([]Mutator, len(rcb.builders)) for i := range rcb.builders { func(i int, root context.Context) { builder := rcb.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*RoleMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, rcb.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} spec.OnConflict = rcb.conflict // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, rcb.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil && nodes[i].ID == 0 { id := specs[i].ID.Value.(int64) nodes[i].ID = int64(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, rcb.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (rcb *RoleCreateBulk) SaveX(ctx context.Context) []*Role { v, err := rcb.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (rcb *RoleCreateBulk) Exec(ctx context.Context) error { _, err := rcb.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (rcb *RoleCreateBulk) ExecX(ctx context.Context) { if err := rcb.Exec(ctx); err != nil { panic(err) } } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Role.CreateBulk(builders...). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.RoleUpsert) { // SetCreatedAt(v+v). // }). // Exec(ctx) func (rcb *RoleCreateBulk) OnConflict(opts ...sql.ConflictOption) *RoleUpsertBulk { rcb.conflict = opts return &RoleUpsertBulk{ create: rcb, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (rcb *RoleCreateBulk) OnConflictColumns(columns ...string) *RoleUpsertBulk { rcb.conflict = append(rcb.conflict, sql.ConflictColumns(columns...)) return &RoleUpsertBulk{ create: rcb, } } // RoleUpsertBulk is the builder for "upsert"-ing // a bulk of Role nodes. type RoleUpsertBulk struct { create *RoleCreateBulk } // UpdateNewValues updates the mutable fields using the new values that // were set on create. Using this option is equivalent to using: // // client.Role.Create(). // OnConflict( // sql.ResolveWithNewValues(), // sql.ResolveWith(func(u *sql.UpdateSet) { // u.SetIgnore(role.FieldID) // }), // ). // Exec(ctx) func (u *RoleUpsertBulk) UpdateNewValues() *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { for _, b := range u.create.builders { if _, exists := b.mutation.ID(); exists { s.SetIgnore(role.FieldID) } if _, exists := b.mutation.CreatedAt(); exists { s.SetIgnore(role.FieldCreatedAt) } } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *RoleUpsertBulk) Ignore() *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *RoleUpsertBulk) DoNothing() *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the RoleCreateBulk.OnConflict // documentation for more info. func (u *RoleUpsertBulk) Update(set func(*RoleUpsert)) *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&RoleUpsert{UpdateSet: update}) })) return u } // SetUpdatedAt sets the "updated_at" field. func (u *RoleUpsertBulk) SetUpdatedAt(v time.Time) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetUpdatedAt(v) }) } // UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateUpdatedAt() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateUpdatedAt() }) } // SetVersion sets the "version" field. func (u *RoleUpsertBulk) SetVersion(v int64) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetVersion(v) }) } // AddVersion adds v to the "version" field. func (u *RoleUpsertBulk) AddVersion(v int64) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.AddVersion(v) }) } // UpdateVersion sets the "version" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateVersion() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateVersion() }) } // SetStatus sets the "status" field. func (u *RoleUpsertBulk) SetStatus(v types.Status) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetStatus(v) }) } // UpdateStatus sets the "status" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateStatus() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateStatus() }) } // SetDeletedAt sets the "deleted_at" field. func (u *RoleUpsertBulk) SetDeletedAt(v time.Time) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetDeletedAt(v) }) } // UpdateDeletedAt sets the "deleted_at" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateDeletedAt() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateDeletedAt() }) } // ClearDeletedAt clears the value of the "deleted_at" field. func (u *RoleUpsertBulk) ClearDeletedAt() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.ClearDeletedAt() }) } // SetCode sets the "code" field. func (u *RoleUpsertBulk) SetCode(v string) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetCode(v) }) } // UpdateCode sets the "code" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateCode() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateCode() }) } // SetName sets the "name" field. func (u *RoleUpsertBulk) SetName(v string) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetName(v) }) } // UpdateName sets the "name" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateName() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateName() }) } // SetDescription sets the "description" field. func (u *RoleUpsertBulk) SetDescription(v string) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetDescription(v) }) } // UpdateDescription sets the "description" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateDescription() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateDescription() }) } // Exec executes the query. func (u *RoleUpsertBulk) Exec(ctx context.Context) error { for i, b := range u.create.builders { if len(b.conflict) != 0 { return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the RoleCreateBulk instead", i) } } if len(u.create.conflict) == 0 { return errors.New("ent: missing options for RoleCreateBulk.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *RoleUpsertBulk) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } }