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package live_logic
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import (
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"dcg/game/manager"
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"dcg/game/pb"
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pbCommon "dcg/game/pb/common"
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pbMq "dcg/game/pb/mq"
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"dcg/pkg/cmd"
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)
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type (
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// liveLogic 直播游戏逻辑
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// 处理指令
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// 处理礼物
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liveLogic struct {
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gameType string // 游戏类型
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preDanmakuHandler PreDanmakuHandlerFunc // 弹幕前置处理
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cmdParser *cmd.Parser // 命令解析
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cmdHandlerMapper map[string]CMDHandlerFunc // 具体命令处理(同类型)
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giftHandlers []GiftHandler // 礼物处理
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nobilityHandler NobilityHandlerFunc // 贵族购买处理
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}
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)
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func NewLiveGameLogic(opts ...LogicOption) LiveLogic {
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resp := &liveLogic{
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cmdHandlerMapper: make(map[string]CMDHandlerFunc),
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preDanmakuHandler: DefaultPreDanmakuHandlerFunc,
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giftHandlers: make([]GiftHandler, 0),
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}
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for _, opt := range opts {
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opt(resp)
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}
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return resp
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}
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func (l *liveLogic) SetGameType(gameType string) {
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l.gameType = gameType
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}
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func (l *liveLogic) SetPreDanmakuHandler(h PreDanmakuHandlerFunc) {
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l.preDanmakuHandler = h
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}
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func (l *liveLogic) SetCmdParser(parser *cmd.Parser) {
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l.cmdParser = parser
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}
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func (l *liveLogic) GameType() string {
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return l.gameType
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}
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func (l *liveLogic) RegisterCMDHandler(h CMDHandlerFunc, cmd string, alias ...string) {
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if _, ok := l.cmdHandlerMapper[cmd]; ok {
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return
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}
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l.cmdHandlerMapper[cmd] = h
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// alias
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for _, s := range alias {
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if _, ok := l.cmdHandlerMapper[s]; ok {
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continue
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}
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l.cmdHandlerMapper[s] = h
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}
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}
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func (l *liveLogic) RegisterGiftHandler(h GiftHandler) {
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l.giftHandlers = append(l.giftHandlers, h)
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}
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func (l *liveLogic) RegisterNobilityHandler(h NobilityHandlerFunc) {
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l.nobilityHandler = h
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}
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// HandleDanmaku 弹幕数据处理
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// pushCommonMsg 非弹幕数据是否转发
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func (l *liveLogic) HandleDanmaku(liveRoom *LiveRoom, user *pbCommon.PbUser, dm *pbMq.MqDanmaku) {
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preResp := PreDanmakuHandlerResp{
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PushDanmaku: true,
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Parsing: true,
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}
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if l.preDanmakuHandler != nil {
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preResp = l.preDanmakuHandler(liveRoom, user, dm)
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}
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if l.cmdParser != nil {
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cmdStruct := l.cmdParser.Parse(dm.Msg)
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if cmdStruct.IsCMD && preResp.Parsing {
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for _, m := range cmdStruct.Matches {
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l.handleCMD(liveRoom, m.Prefix, m.Content, user)
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}
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} else if preResp.PushDanmaku {
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l.pushDanmaku(liveRoom, user, dm.Msg)
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}
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} else if preResp.PushDanmaku {
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l.pushDanmaku(liveRoom, user, dm.Msg)
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}
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}
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func (l *liveLogic) handleCMD(liveRoom *LiveRoom, prefix string, content []rune, user *pbCommon.PbUser) {
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if h, ok := l.cmdHandlerMapper[prefix]; ok {
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h(liveRoom, prefix, content, user)
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}
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}
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func (l *liveLogic) pushDanmaku(liveRoom *LiveRoom, user *pbCommon.PbUser, msg string) {
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room, err := manager.GameManager.RoomByLiveRoom(liveRoom.RoomId, liveRoom.Platform)
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if err != nil {
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return
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}
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room.Broadcast(pb.PushDanmaku, &pbCommon.DanmakuMsg{
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User: user,
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Content: msg,
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})
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}
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func (l *liveLogic) HandleGift(liveRoom *LiveRoom, user *pbCommon.PbUser, gift *pbMq.MqGift) {
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if len(l.giftHandlers) == 0 {
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return
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}
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wrapped := l.wrapGiftHandler(nil, l.giftHandlers)
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wrapped(liveRoom, user, gift)
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}
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// wrapGiftHandler wraps handler and middlewares into a right order call stack.
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// like:
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// var wrapped GiftHandlerFunc = m1(m2(m3(handle)))
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func (l *liveLogic) wrapGiftHandler(handler GiftHandlerFunc, middles []GiftHandler) (wrapped GiftHandlerFunc) {
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if handler == nil {
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handler = EmptyGiftHandlerFunc
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}
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wrapped = handler
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for i := len(middles) - 1; i >= 0; i-- {
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m := middles[i]
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wrapped = m(wrapped)
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}
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return
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}
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func (l *liveLogic) HandleNobility(liveRoom *LiveRoom, user *pbCommon.PbUser, msg *pbMq.MqNobilityBuy) {
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if l.nobilityHandler == nil {
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return
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}
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l.nobilityHandler(liveRoom, user, msg)
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}
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