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51 lines
1020 B
Go

package game_status
import (
"dcg/game/manager"
pbCommon "dcg/game/pb/common"
"dcg/game/svc"
"git.noahlan.cn/northlan/ngs/component"
"git.noahlan.cn/northlan/ngs/session"
)
type GameStatus struct {
component.Base
svcCtx *svc.ServiceContext
}
func NewGameStatus(svcCtx *svc.ServiceContext) *GameStatus {
return &GameStatus{
svcCtx: svcCtx,
}
}
func (p *GameStatus) Init() {
}
func (p *GameStatus) Shutdown() {
}
func (p *GameStatus) CMD() string {
return "game"
}
func (p *GameStatus) Prefix() string {
return ""
}
// Status 游戏房间状态变更
func (p *GameStatus) Status(s *session.Session, msg *pbCommon.GameStatusReq) error {
manager.GameManager.DataManager.SessionGameStatus(s, manager.GameStatus(msg.Status))
data, err := manager.GameManager.DataManager.SessionData(s)
if err != nil {
return s.Response(&pbCommon.GameStatusResp{
Success: false,
})
}
return s.Response(&pbCommon.GameStatusResp{
Success: true,
BattleId: data.BattleId(),
Timestamp: msg.Timestamp,
})
}