|
|
|
package config
|
|
|
|
|
|
|
|
// Zhgww2 指挥官-二战
|
|
|
|
type (
|
|
|
|
Zhgww2 struct {
|
|
|
|
GiftEffect struct {
|
|
|
|
Free []int64 // 免费礼物
|
|
|
|
RestoreHealth []int64 // 恢复生命值
|
|
|
|
SupportSkill []int64 // 技能
|
|
|
|
Paratroops []int64 // 空降小队
|
|
|
|
Reborn []int64 // 复活
|
|
|
|
Overtime []int64 // 加时道具
|
|
|
|
}
|
|
|
|
TankMulThreshold int64 // 坦克血量比例阈值
|
|
|
|
TankMulRatio float32 // 坦克血量阈值内对于金瓜子比例
|
|
|
|
TankRatio float32 // 坦克血量对于金瓜子比例
|
|
|
|
OvertimeRatio int64 // 加时时长比例 电池*ratio = s
|
|
|
|
}
|
|
|
|
GiftType int32
|
|
|
|
)
|
|
|
|
|
|
|
|
const (
|
|
|
|
GiftTypeUnknown GiftType = iota
|
|
|
|
GiftFree
|
|
|
|
GiftRestoreHealth
|
|
|
|
GiftSupportSkill
|
|
|
|
GiftReborn
|
|
|
|
GiftTank
|
|
|
|
GiftSpecial
|
|
|
|
GiftOvertime
|
|
|
|
)
|
|
|
|
|
|
|
|
func (z Zhgww2) ParseGiftType(id int64) GiftType {
|
|
|
|
if z.isContains(id, z.GiftEffect.Free) {
|
|
|
|
return GiftFree
|
|
|
|
} else if z.isContains(id, z.GiftEffect.RestoreHealth) {
|
|
|
|
return GiftRestoreHealth
|
|
|
|
} else if z.isContains(id, z.GiftEffect.SupportSkill) {
|
|
|
|
return GiftSupportSkill
|
|
|
|
} else if z.isContains(id, z.GiftEffect.Reborn) {
|
|
|
|
return GiftReborn
|
|
|
|
} else if z.isContains(id, z.GiftEffect.Paratroops) {
|
|
|
|
return GiftSpecial
|
|
|
|
} else if z.isContains(id, z.GiftEffect.Overtime) {
|
|
|
|
return GiftOvertime
|
|
|
|
}
|
|
|
|
return GiftTypeUnknown
|
|
|
|
}
|
|
|
|
|
|
|
|
func (z Zhgww2) isContains(id int64, arr []int64) bool {
|
|
|
|
for _, s := range arr {
|
|
|
|
if s == id {
|
|
|
|
return true
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false
|
|
|
|
}
|