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408 lines
10 KiB
Go

package live_logic
import (
"dcg/app/user_center/usercenter"
"dcg/config"
"dcg/game/manager"
"dcg/game/pb"
pbCommon "dcg/game/pb/common"
pbGameZhgWW2 "dcg/game/pb/game/zhgww2"
pbMq "dcg/game/pb/mq"
pbRoom "dcg/game/pb/room"
"dcg/game/svc"
"dcg/pkg/cmd"
"git.noahlan.cn/northlan/ntools-go/logger"
"github.com/shopspring/decimal"
"strconv"
"strings"
)
type WW2GameLogic struct {
svcCtx *svc.ServiceContext
}
func NewWW2LiveGameLogic(svcCtx *svc.ServiceContext) *WW2GameLogic {
return &WW2GameLogic{
svcCtx: svcCtx,
}
}
func (h *WW2GameLogic) WithGameType() LogicOption {
return WithGameType(pbRoom.GameType_name[int32(pbRoom.GameType_ZHGWW2)])
}
func (h *WW2GameLogic) WithCmdParserLogic(p []cmd.Pattern) LogicOption {
pattern := []cmd.Pattern{
{
Prefix: "j",
Alias: []string{"加入", "加入游戏"},
ContentMaxLen: 1,
}, {
Prefix: "红",
ContentMaxLen: 0,
}, {
Prefix: "蓝",
ContentMaxLen: 0,
}, {
Prefix: "c",
Alias: []string{"换兵"},
ContentMaxLen: 1,
}, {
Prefix: "w",
Alias: []string{"我在哪"},
ContentMaxLen: 0,
}, {
Prefix: "a",
ContentMaxLen: 2,
}, {
Prefix: "n",
ContentMaxLen: 8,
},
}
pattern = append(pattern, p...)
cmdParser := cmd.NewCMDParser(pattern...)
cmdParser.SetDistinct(true)
return WithCmdParser(cmdParser)
}
func (h *WW2GameLogic) WithCmdHandlers() LogicOption {
return func(logic LiveLogic) {
logic.RegisterCMDHandler(h.handleJoinGame, "j", "红", "蓝")
logic.RegisterCMDHandler(h.handleChangeUnit, "c")
logic.RegisterCMDHandler(h.handleAttack, "a")
logic.RegisterCMDHandler(h.handleMockGift, "n")
}
}
func (h *WW2GameLogic) WithGiftHandler() LogicOption {
return WithGiftHandler(func(next GiftHandlerFunc) GiftHandlerFunc {
return func(liveRoom *LiveRoom, user *pbCommon.PbUser, gift *pbMq.MqGift) {
h.handleGift(liveRoom, user, gift)
next(liveRoom, user, gift)
}
})
}
func (h *WW2GameLogic) handleJoinGame(liveRoom *LiveRoom, prefix string, content []rune, user *pbCommon.PbUser) {
room, err := manager.GameManager.RoomByLiveRoom(liveRoom.RoomId, liveRoom.Platform)
if err != nil {
return
}
details, err := h.svcCtx.UserCenterRpc.GetUserDetails(h.svcCtx.Ctx, &usercenter.UserIdReq{
UserId: user.UserId,
})
if err != nil {
return
}
var team int32
if len(content) > 0 {
t, err := strconv.ParseInt(string(content[0]), 10, 32)
if err == nil {
team = int32(t)
}
}
if prefix == "红" {
team = 1
} else if prefix == "蓝" {
team = 2
}
resp := &pbGameZhgWW2.JoinGame{
User: user,
NobilityLevel: details.NobilityLevel,
Team: team,
}
logger.SLog.Debugf("用户 [%s] 加入 [%d]", user.Username, team)
room.Broadcast(pb.PushZhgww2JoinGame, resp)
}
func (h *WW2GameLogic) handleChangeUnit(liveRoom *LiveRoom, _ string, content []rune, user *pbCommon.PbUser) {
room, err := manager.GameManager.RoomByLiveRoom(liveRoom.RoomId, liveRoom.Platform)
if err != nil {
return
}
if len(content) < 1 {
return
}
var unit int32
if len(content) > 0 {
t, err := strconv.ParseInt(string(content[0]), 10, 32)
if err == nil {
unit = int32(t)
}
}
if unit > 5 {
return
}
logger.SLog.Debugf("用户 [%s] 切换单位 [%d]", user.Username, unit)
room.Broadcast(pb.PushZhgww2ChangeUnit, &pbGameZhgWW2.ChangeUnit{
User: user,
Unit: unit,
})
}
func (h *WW2GameLogic) handleAttack(liveRoom *LiveRoom, _ string, content []rune, user *pbCommon.PbUser) {
room, err := manager.GameManager.RoomByLiveRoom(liveRoom.RoomId, liveRoom.Platform)
if err != nil {
return
}
if len(content) < 1 {
return
}
var area int32
if len(content) > 0 {
t, err := strconv.ParseInt(string(content), 10, 32)
if err == nil {
area = int32(t)
}
}
logger.SLog.Debugf("用户 [%s] 进攻区域 [%d]", user.Username, area)
room.Broadcast(pb.PushZhgww2Attack, &pbGameZhgWW2.Attack{
User: user,
Area: area,
})
}
func (h *WW2GameLogic) handleMockGift(liveRoom *LiveRoom, _ string, content []rune, user *pbCommon.PbUser) {
var err error
room, err := manager.GameManager.RoomByLiveRoom(liveRoom.RoomId, liveRoom.Platform)
if err != nil {
return
}
var isAdminUser bool
for _, i := range h.svcCtx.Config.Game.AdminUserId {
if user.UserId == i {
isAdminUser = true
break
}
}
if !isAdminUser {
return
}
if len(content) < 1 {
return
}
contentStr := string(content)
spaceIdx := strings.Index(contentStr, " ")
if spaceIdx < 0 {
return
}
giftType := contentStr[:spaceIdx]
var count int64 = 1
if count, err = strconv.ParseInt(contentStr[spaceIdx+1:], 10, 32); err != nil {
return
}
if count <= 0 {
count = 1
}
logger.SLog.Debugf("用户 [%s] gift [%s] count [%d]", user.Username, giftType, count)
// 禁止 c w a n j
switch giftType {
case "kt":
// count 110 210 310
// 1 -> 1-9 2-> 10-49 3-> >50 11
cStr := strconv.Itoa(int(count))
level, _ := strconv.ParseInt(cStr[:1], 10, 32)
var price int64
switch level {
case 1:
price = 9
case 2:
price = 11
case 3:
price = 51
default:
price = 9
}
num, _ := strconv.ParseInt(cStr[1:], 10, 32)
for i := 0; i < int(num); i++ {
h.airdrop(room, user, price*100)
}
case "hp":
h.restoreHealth(room, user, count)
case "fh":
h.reborn(room, user)
case "hz":
h.supportSpecialBomber(room, user, count*100)
case "p":
for i := 0; i < int(count); i++ {
h.supportSpecialParatroops(room, user, 1000)
}
case "tk":
h.chargeTank(room, user, count*100)
case "t":
h.overtime(room, user, count*100)
case "b":
h.becomeCommander(room, user)
}
}
/*
1 - 5
1 - 20
1 - ?
1call -
1*100
B-3
-
- 10
- 2
()
- (10)+2
- (10-50)+1
-50 --
60
*/
func (h *WW2GameLogic) handleGift(liveRoom *LiveRoom, user *pbCommon.PbUser, gift *pbMq.MqGift) {
room, err := manager.GameManager.RoomByLiveRoom(liveRoom.RoomId, liveRoom.Platform)
if err != nil {
return
}
var userInGame bool
_, userInGame = room.GetUser(user.UserId)
cfg := h.svcCtx.Config.Game.Zhgww2
if userInGame {
switch gift.Type {
case pbMq.MqGift_NORMAL:
switch cfg.ParseGiftType(gift.GiftId) {
case config.GiftTypeUnknown:
// 空投
h.airdrop(room, user, gift.Price*gift.GiftNum)
case config.GiftFree:
for i := 0; i < int(gift.GiftNum); i++ {
h.airdrop(room, user, 1)
}
case config.GiftRestoreHealth:
h.restoreHealth(room, user, 20*gift.GiftNum)
case config.GiftSupportSkill:
// TODO 技能
case config.GiftSpecial:
h.supportSpecialParatroops(room, user, gift.Price*gift.GiftNum)
case config.GiftReborn:
h.reborn(room, user)
case config.GiftOvertime:
h.overtime(room, user, gift.Price*gift.GiftNum)
}
case pbMq.MqGift_PACK:
// 宝箱
h.chargeTank(room, user, gift.Price*gift.GiftNum)
case pbMq.MqGift_RED_PACK:
// 红包
if gift.Price == 100*100 {
// 100电池
h.becomeCommander(room, user)
} else {
h.supportSpecialBomber(room, user, gift.Price*gift.GiftNum)
}
}
} else {
// 所有礼物-空投
h.airdrop(room, user, gift.Price*gift.GiftNum)
}
}
func (h *WW2GameLogic) airdrop(room *manager.Room, user *pbCommon.PbUser, price int64) {
// 1000 -> 10
battery := price / 100
var level int32 = 1
if battery < 10 {
level = 1
} else if battery < 50 {
level = 2
} else {
level = 3
}
room.Broadcast(pb.PushZhgww2SupportAirdrop, &pbGameZhgWW2.SupportAirdrop{
User: user,
Level: level,
})
}
func (h *WW2GameLogic) restoreHealth(room *manager.Room, user *pbCommon.PbUser, duration int64) {
room.Broadcast(pb.PushZhgww2RestoreHealth, &pbGameZhgWW2.RestoreHealth{
User: user,
Duration: int32(duration),
})
}
func (h *WW2GameLogic) reborn(room *manager.Room, user *pbCommon.PbUser) {
room.Broadcast(pb.PushZhgww2Reborn, &pbGameZhgWW2.Reborn{
User: user,
})
}
func (h *WW2GameLogic) overtime(room *manager.Room, user *pbCommon.PbUser, price int64) {
cfg := h.svcCtx.Config.Game.Zhgww2
battery := price / 100
room.Broadcast(pb.PushZhgww2Overtime, &pbGameZhgWW2.Overtime{
User: user,
Duration: int32(battery * cfg.OvertimeRatio),
})
}
func (h *WW2GameLogic) becomeCommander(room *manager.Room, user *pbCommon.PbUser) {
logger.SLog.Debugf("用户 [%s] 暂时成为指挥官", user.Username)
room.Broadcast(pb.PushZhgww2BecomeCommander, &pbGameZhgWW2.BecomeCommander{
User: user,
Rand: 0,
})
}
func (h *WW2GameLogic) chargeTank(room *manager.Room, user *pbCommon.PbUser, price int64) {
// 0.1元 = 1电池 = 100金瓜子 = 10HP
cfg := h.svcCtx.Config.Game.Zhgww2
var hp int64
if price < cfg.TankMulThreshold {
hp = decimal.NewFromInt(price).Mul(decimal.NewFromFloat32(cfg.TankMulRatio)).Round(0).IntPart()
} else {
hp = decimal.NewFromInt(price).Mul(decimal.NewFromFloat32(cfg.TankRatio)).Round(0).IntPart()
}
room.Broadcast(pb.PushZhgww2ChargeTank, &pbGameZhgWW2.ChargeTank{
User: user,
Value: float32(hp),
})
}
func (h *WW2GameLogic) supportSpecialParatroops(room *manager.Room, user *pbCommon.PbUser, price int64) {
battery := price / 100
room.Broadcast(pb.PushZhgww2SupportSpecial, &pbGameZhgWW2.SupportSpecial{
User: user,
Type: pbGameZhgWW2.SupportSpecial_PARATROOPS,
Count: int32(battery / 2),
})
}
func (h *WW2GameLogic) supportSpecialBomber(room *manager.Room, user *pbCommon.PbUser, price int64) {
battery := price / 100
room.Broadcast(pb.PushZhgww2SupportSpecial, &pbGameZhgWW2.SupportSpecial{
User: user,
Type: pbGameZhgWW2.SupportSpecial_BOMBER,
Count: int32(battery / 2),
})
}