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package room
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import (
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"dcg/game/manager"
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pbRoom "dcg/game/pb/room"
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"git.noahlan.cn/northlan/ngs/component"
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"git.noahlan.cn/northlan/ngs/session"
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)
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type (
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Logic struct {
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component.Base
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}
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)
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func NewRoomLogic() *Logic {
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return &Logic{}
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}
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func (m *Logic) CMD() string {
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return "room"
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}
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func (m *Logic) Init() {
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}
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func (m *Logic) AfterInit() {
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session.Lifetime.OnClosed(func(s *session.Session) {
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manager.GameManager.RoomManager.LeaveRoom(s)
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})
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}
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func (m *Logic) Shutdown() {
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manager.GameManager.RoomManager.Clean()
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}
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func (m *Logic) Join(s *session.Session, msg *pbRoom.JoinRoomReq) error {
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// uid - liveRoomId
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err := s.Bind(msg.LiveRoomId)
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if err != nil {
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return err
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}
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manager.GameManager.DataManager.SetSessionData(s, manager.NewGameData(msg.LiveRoomId))
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if err = manager.GameManager.JoinRoom(s, msg.GameType, msg.LiveRoomId); err != nil {
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return s.Response(&pbRoom.JoinRoomResp{
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Code: 500,
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Result: err.Error(),
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})
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}
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return s.Response(&pbRoom.JoinRoomResp{
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Code: 200,
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Result: "success",
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})
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}
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