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package room
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import (
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"dcg/game"
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pbRoom "dcg/game/pb/room"
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"fmt"
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"git.noahlan.cn/northlan/ngs"
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"git.noahlan.cn/northlan/ngs/component"
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"git.noahlan.cn/northlan/ngs/scheduler"
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"git.noahlan.cn/northlan/ngs/session"
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"git.noahlan.cn/northlan/ntools-go/logger"
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"git.noahlan.cn/northlan/ntools-go/uuid"
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"github.com/golang/protobuf/proto"
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"time"
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)
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const (
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roomKey = "ROOM"
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liveRoomIdKey = "LIVE_ROOM_ID"
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)
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type (
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// Room 游戏房间
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// 一种游戏类型一个房间(后期有需要再进行修改)
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// 一个房间可加入多个直播间客户端
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Room struct {
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Id int64 // 房间ID
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GameType pbRoom.GameType // 游戏类型
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group *ngs.Group // 分组
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}
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Manager struct {
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component.Base
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timer *scheduler.Timer
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rooms map[pbRoom.GameType]*Room
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}
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)
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func NewRoomManager() *Manager {
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return &Manager{
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rooms: make(map[pbRoom.GameType]*Room),
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}
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}
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func (m *Manager) CMD() string {
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return "room"
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}
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func (m *Manager) Init() {
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}
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func (m *Manager) AfterInit() {
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session.Lifetime.OnClosed(func(s *session.Session) {
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if !s.HasKey(roomKey) {
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return
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}
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room := s.Value(roomKey).(*Room)
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_ = room.group.Leave(s)
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})
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m.timer = scheduler.NewTimer(30*time.Second, func() {
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for roomId, room := range m.rooms {
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logger.SLog.Debugf("UserCount: RoomID=%d, Time=%s, Count=%d",
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roomId, time.Now().String(), room.group.Count())
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}
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})
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}
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func (m *Manager) Shutdown() {
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for _, room := range m.rooms {
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_ = room.group.LeaveAll()
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}
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}
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func (m *Manager) Join(s *session.Session, msg *pbRoom.JoinRoomReq) error {
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room := m.RoomByGameType(msg.GameType)
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game.CacheGameType(msg.LiveRoomId, msg.GameType)
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// uid - uuid
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err := s.Bind(uuid.NextId())
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if err != nil {
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return err
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}
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s.Set(roomKey, room)
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s.Set(liveRoomIdKey, msg.LiveRoomId)
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// members
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var resp = &pbRoom.JoinRoomResp{
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Code: 200,
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Result: "加入房间成功",
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}
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err = room.group.Add(s)
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if err != nil {
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resp.Code = 500
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resp.Result = "加入房间失败"
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} else {
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_ = room.group.Broadcast("onNewClient", &pbRoom.Client{Id: msg.LiveRoomId})
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}
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return s.Response(&pbRoom.JoinRoomResp{
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Code: 200,
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Result: "success",
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})
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}
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// RoomByGameType 通过游戏类型获取游戏房间
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// 若房间不存在,则创建之
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func (m *Manager) RoomByGameType(gameType pbRoom.GameType) *Room {
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room, found := m.rooms[gameType]
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if !found {
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room = &Room{
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Id: uuid.NextId(),
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GameType: gameType,
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group: ngs.NewGroup(fmt.Sprintf("Room-%s", pbRoom.GameType_name[int32(gameType)])),
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}
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m.rooms[gameType] = room
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}
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return room
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}
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func (m *Manager) RoomByLiveRoomId(liveRoomId int64) (*Room, error) {
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gameType, err := game.GameTypeByLiveRoomId(liveRoomId)
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if err != nil {
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return nil, err
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}
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return m.RoomByGameType(gameType), nil
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}
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// Broadcast 消息全局分发
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func (m *Manager) Broadcast(route string, msg proto.Message) {
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for _, room := range m.rooms {
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err := room.group.Broadcast(route, msg)
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if err != nil {
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logger.SLog.Errorf("broadcast message to room %d err:%+v", room.Id, err)
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}
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}
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}
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// PushToLiveRoom 消息Push到直播间ID指定客户端
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func (r *Room) PushToLiveRoom(liveRoomId int64, route string, msg proto.Message) {
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for _, sid := range r.group.Members() {
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member, err := r.group.Member(sid)
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if err != nil {
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continue
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}
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lRId := member.Value(liveRoomIdKey).(int64)
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if lRId == liveRoomId {
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err = member.Push(route, msg)
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if err != nil {
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logger.SLog.Errorf("推送消息到 直播间[%d]客户端 失败, err:%+v", liveRoomId, err)
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}
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}
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}
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}
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// Broadcast 房间内分发消息
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func (r *Room) Broadcast(route string, msg proto.Message) {
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err := r.group.Broadcast(route, msg)
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if err != nil {
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logger.SLog.Errorf("推送消息到 房间[%d:%s] 失败, err:%+v", r.Id, pbRoom.GameType_name[int32(r.GameType)], err)
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return
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}
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}
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