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package live_logic
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import (
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"dcg/app/user_center/usercenter"
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"dcg/game/manager"
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"dcg/game/pb"
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pbCommon "dcg/game/pb/common"
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pbMq "dcg/game/pb/mq"
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"dcg/game/svc"
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"dcg/pkg/cmd"
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"dcg/pkg/grpcx"
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"git.noahlan.cn/northlan/ntools-go/logger"
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"strconv"
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)
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type commonGameLogic struct {
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svcCtx *svc.ServiceContext
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*LiveGameLogic
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}
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func NewCommonLiveGameLogic(svcCtx *svc.ServiceContext) *LiveGameLogic {
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resp := &commonGameLogic{
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svcCtx: svcCtx,
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LiveGameLogic: NewLiveGameLogic(-1, cmd.NewCMDParser(cmd.Pattern{
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Prefix: "打卡",
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Alias: []string{"签到"},
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ContentMaxLen: 0,
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})),
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}
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// 通用指令处理器
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resp.RegisterCMDHandler(resp.handleCheckIn, "打卡")
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// 通用礼物处理器
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resp.RegisterGiftHandler(resp.handleGift)
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resp.RegisterNobilityHandler(resp.handleNobility)
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return resp.LiveGameLogic
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}
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func (h *commonGameLogic) handleCheckIn(roomId int64, _ []rune, user *pbCommon.PbUser) {
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room, err := manager.GameManager.RoomByLiveRoomId(roomId)
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if err != nil {
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return
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}
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respMsg := &pbCommon.CheckInMsg{User: user}
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// RPC - 签到
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resp, err := h.svcCtx.UserCenterRpc.UserCheckIn(h.svcCtx.Ctx, &usercenter.UserIdReq{UserId: user.UserId})
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if err != nil {
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respMsg.Code, respMsg.Msg, _ = grpcx.WrapGrpcErr(err)
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} else {
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respMsg.Code = 200
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respMsg.Msg = "打卡成功"
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respMsg.CoinChange = resp.CoinChange
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respMsg.IsCritical = resp.IsCritical
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}
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room.Broadcast(pb.PushCheckIn, respMsg)
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}
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func (h *commonGameLogic) handleGift(roomId int64, user *pbCommon.PbUser, gift *pbMq.MqGift) {
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room, err := manager.GameManager.RoomByLiveRoomId(roomId)
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if err != nil {
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return
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}
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// 1. 发送通用礼物消息
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room.Broadcast(pb.PushGift, &pbCommon.GiftMsg{
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User: user,
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GiftId: gift.GiftId,
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Num: gift.Num,
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GiftName: gift.GiftName,
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Price: gift.Price,
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IsPaid: gift.IsPaid,
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})
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// 2. RPC 记录送礼,积分变动
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req := &usercenter.UserSendGiftReq{
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Platform: gift.Platform,
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UserId: user.UserId,
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PUid: strconv.FormatInt(gift.Uid, 10),
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RoomId: strconv.FormatInt(roomId, 10),
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GiftId: gift.GiftId,
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GiftName: gift.GiftName,
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Num: gift.Num,
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Price: gift.Price,
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IsPaid: gift.IsPaid,
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BattleId: manager.GameManager.BattleIdByLiveRoomId(roomId),
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}
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_, err = h.svcCtx.UserCenterRpc.UserSendGift(h.svcCtx.Ctx, req)
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if err != nil {
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logger.SLog.Info("rpc 用户送礼记录失败,积分变动不通知了...")
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return
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}
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}
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func (h *commonGameLogic) handleNobility(roomId int64, user *pbCommon.PbUser, msg *pbMq.MqGuardBuy) {
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room, err := manager.GameManager.RoomByLiveRoomId(roomId)
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if err != nil {
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return
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}
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// 1. 发送通用礼物消息
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room.Broadcast(pb.PushGiftNobility, &pbCommon.GiftMsg{
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User: user,
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GiftId: msg.GiftId,
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Num: int64(msg.Num),
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GiftName: msg.GiftName,
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Price: msg.Price,
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IsPaid: true,
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})
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// 2. rpc
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_, err = h.svcCtx.UserCenterRpc.UserBuyNobility(h.svcCtx.Ctx, &usercenter.UserBuyNobilityReq{
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Platform: msg.Platform,
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UserId: user.UserId,
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PUid: strconv.FormatInt(msg.Uid, 10),
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BattleId: manager.GameManager.BattleIdByLiveRoomId(roomId),
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RoomId: strconv.FormatInt(roomId, 10),
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GiftId: msg.GiftId,
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GiftName: msg.GiftName,
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Num: int64(msg.Num),
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Price: msg.Price,
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Level: int64(msg.GuardLevel),
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StartTime: msg.StartTime,
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EndTime: msg.EndTime,
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})
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if err != nil {
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logger.SLog.Info("rpc 购买舰长记录失败,积分变动不通知了...")
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return
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}
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//user.Integral = nobilityResp.Integral.Integral // 更新最新积分
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//room.Broadcast("user.integral.change", &pbCommon.UserIntegralChanged{
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// User: user,
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// Change: nobilityResp.Integral.Change,
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// Integral: nobilityResp.Integral.Integral,
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//})
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}
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