package game import ( "dcg/config" pbRoom "dcg/game/pb/room" "errors" ) // LivePair 直播间ID 与 游戏类型 映射关系 var ( LivePair map[int64]pbRoom.GameType defaultGameType = pbRoom.GameType_ZHG ) func init() { LivePair = make(map[int64]pbRoom.GameType) } func CacheGameType(roomId int64, gameType pbRoom.GameType) { LivePair[roomId] = gameType } //goland:noinspection GoNameStartsWithPackageName func GameTypeByLiveRoomId(roomId int64) (pbRoom.GameType, error) { if gameType, ok := LivePair[roomId]; ok { return gameType, nil } else { modeCfg := config.Config.Game.ModeDict if gtInt, ok := modeCfg[roomId]; ok { return pbRoom.GameType(gtInt), nil } } return defaultGameType, errors.New("该直播间未加入游戏房间") }