package game_status import ( "dcg/game/manager" pbCommon "dcg/game/pb/common" "dcg/game/svc" "git.noahlan.cn/northlan/ngs/component" "git.noahlan.cn/northlan/ngs/session" ) type GameStatus struct { component.Base svcCtx *svc.ServiceContext } func NewGameStatus(svcCtx *svc.ServiceContext) *GameStatus { return &GameStatus{ svcCtx: svcCtx, } } func (p *GameStatus) Init() { } func (p *GameStatus) Shutdown() { } func (p *GameStatus) CMD() string { return "game" } func (p *GameStatus) Prefix() string { return "" } // Status 游戏房间状态变更 func (p *GameStatus) Status(s *session.Session, msg *pbCommon.GameStatusReq) error { manager.GameManager.SessionGameStatus(s, manager.GameStatus(msg.Status)) data, err := manager.GameManager.SessionData(s) if err != nil { return s.Response(&pbCommon.GameStatusResp{ Success: false, }) } return s.Response(&pbCommon.GameStatusResp{ Success: true, BattleId: data.BattleId(), Timestamp: msg.Timestamp, }) }