// Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.27.1 // protoc v3.19.4 // source: room/room.proto package pbRoom import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) // GameType 游戏类型 type GameType int32 const ( GameType_ZHG GameType = 0 // 指挥官 GameType_ZHGHZ GameType = 1 // 指挥官-海战 GameType_ZHGFB GameType = 2 // 指挥官-副本 GameType_ZHGZD GameType = 3 // 指挥官-阵地 ) // Enum value maps for GameType. var ( GameType_name = map[int32]string{ 0: "ZHG", 1: "ZHGHZ", 2: "ZHGFB", 3: "ZHGZD", } GameType_value = map[string]int32{ "ZHG": 0, "ZHGHZ": 1, "ZHGFB": 2, "ZHGZD": 3, } ) func (x GameType) Enum() *GameType { p := new(GameType) *p = x return p } func (x GameType) String() string { return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) } func (GameType) Descriptor() protoreflect.EnumDescriptor { return file_room_room_proto_enumTypes[0].Descriptor() } func (GameType) Type() protoreflect.EnumType { return &file_room_room_proto_enumTypes[0] } func (x GameType) Number() protoreflect.EnumNumber { return protoreflect.EnumNumber(x) } // Deprecated: Use GameType.Descriptor instead. func (GameType) EnumDescriptor() ([]byte, []int) { return file_room_room_proto_rawDescGZIP(), []int{0} } type JoinRoomReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields LiveRoomId int64 `protobuf:"varint,1,opt,name=LiveRoomId,proto3" json:"LiveRoomId,omitempty"` // 直播间ID GameType GameType `protobuf:"varint,2,opt,name=GameType,proto3,enum=pb.room.GameType" json:"GameType,omitempty"` // 游戏类型(游戏类型) } func (x *JoinRoomReq) Reset() { *x = JoinRoomReq{} if protoimpl.UnsafeEnabled { mi := &file_room_room_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *JoinRoomReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*JoinRoomReq) ProtoMessage() {} func (x *JoinRoomReq) ProtoReflect() protoreflect.Message { mi := &file_room_room_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use JoinRoomReq.ProtoReflect.Descriptor instead. func (*JoinRoomReq) Descriptor() ([]byte, []int) { return file_room_room_proto_rawDescGZIP(), []int{0} } func (x *JoinRoomReq) GetLiveRoomId() int64 { if x != nil { return x.LiveRoomId } return 0 } func (x *JoinRoomReq) GetGameType() GameType { if x != nil { return x.GameType } return GameType_ZHG } type JoinRoomResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Code int64 `protobuf:"varint,1,opt,name=Code,proto3" json:"Code,omitempty"` Result string `protobuf:"bytes,2,opt,name=Result,proto3" json:"Result,omitempty"` } func (x *JoinRoomResp) Reset() { *x = JoinRoomResp{} if protoimpl.UnsafeEnabled { mi := &file_room_room_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *JoinRoomResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*JoinRoomResp) ProtoMessage() {} func (x *JoinRoomResp) ProtoReflect() protoreflect.Message { mi := &file_room_room_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use JoinRoomResp.ProtoReflect.Descriptor instead. func (*JoinRoomResp) Descriptor() ([]byte, []int) { return file_room_room_proto_rawDescGZIP(), []int{1} } func (x *JoinRoomResp) GetCode() int64 { if x != nil { return x.Code } return 0 } func (x *JoinRoomResp) GetResult() string { if x != nil { return x.Result } return "" } type Client struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Id int64 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id,omitempty"` // 客户端ID(直播间ID) GameType GameType `protobuf:"varint,2,opt,name=GameType,proto3,enum=pb.room.GameType" json:"GameType,omitempty"` // 游戏类型(游戏类型) } func (x *Client) Reset() { *x = Client{} if protoimpl.UnsafeEnabled { mi := &file_room_room_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *Client) String() string { return protoimpl.X.MessageStringOf(x) } func (*Client) ProtoMessage() {} func (x *Client) ProtoReflect() protoreflect.Message { mi := &file_room_room_proto_msgTypes[2] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use Client.ProtoReflect.Descriptor instead. func (*Client) Descriptor() ([]byte, []int) { return file_room_room_proto_rawDescGZIP(), []int{2} } func (x *Client) GetId() int64 { if x != nil { return x.Id } return 0 } func (x *Client) GetGameType() GameType { if x != nil { return x.GameType } return GameType_ZHG } var File_room_room_proto protoreflect.FileDescriptor var file_room_room_proto_rawDesc = []byte{ 0x0a, 0x0f, 0x72, 0x6f, 0x6f, 0x6d, 0x2f, 0x72, 0x6f, 0x6f, 0x6d, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x07, 0x70, 0x62, 0x2e, 0x72, 0x6f, 0x6f, 0x6d, 0x22, 0x5c, 0x0a, 0x0b, 0x4a, 0x6f, 0x69, 0x6e, 0x52, 0x6f, 0x6f, 0x6d, 0x52, 0x65, 0x71, 0x12, 0x1e, 0x0a, 0x0a, 0x4c, 0x69, 0x76, 0x65, 0x52, 0x6f, 0x6f, 0x6d, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x0a, 0x4c, 0x69, 0x76, 0x65, 0x52, 0x6f, 0x6f, 0x6d, 0x49, 0x64, 0x12, 0x2d, 0x0a, 0x08, 0x47, 0x61, 0x6d, 0x65, 0x54, 0x79, 0x70, 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file_room_room_proto_msgTypes = make([]protoimpl.MessageInfo, 3) var file_room_room_proto_goTypes = []interface{}{ (GameType)(0), // 0: pb.room.GameType (*JoinRoomReq)(nil), // 1: pb.room.JoinRoomReq (*JoinRoomResp)(nil), // 2: pb.room.JoinRoomResp (*Client)(nil), // 3: pb.room.Client } var file_room_room_proto_depIdxs = []int32{ 0, // 0: pb.room.JoinRoomReq.GameType:type_name -> pb.room.GameType 0, // 1: pb.room.Client.GameType:type_name -> pb.room.GameType 2, // [2:2] is the sub-list for method output_type 2, // [2:2] is the sub-list for method input_type 2, // [2:2] is the sub-list for extension type_name 2, // [2:2] is the sub-list for extension extendee 0, // [0:2] is the sub-list for field type_name } func init() { file_room_room_proto_init() } func file_room_room_proto_init() { if File_room_room_proto != nil { return } if !protoimpl.UnsafeEnabled { file_room_room_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*JoinRoomReq); i { case 0: 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out.File file_room_room_proto_rawDesc = nil file_room_room_proto_goTypes = nil file_room_room_proto_depIdxs = nil }