package user import ( "dcg/app/user_center/usercenter" "dcg/game/manager" pbCommon "dcg/game/pb/common" "dcg/game/svc" "dcg/pkg/grpcx" "git.noahlan.cn/northlan/ngs/component" "git.noahlan.cn/northlan/ngs/session" ) type UserCoinLogic struct { component.Base svcCtx *svc.ServiceContext } func NewUserCoin(svcCtx *svc.ServiceContext) *UserCoinLogic { return &UserCoinLogic{ svcCtx: svcCtx, } } func (p *UserCoinLogic) Init() { } func (p *UserCoinLogic) Shutdown() { } func (p *UserCoinLogic) CMD() string { return "user" } func (p *UserCoinLogic) Prefix() string { return "coin" } // Change 更新弹币 func (p *UserCoinLogic) Change(s *session.Session, msg *pbCommon.ChangeUserCoinReq) error { _, err := p.svcCtx.UserCenterRpc.ChangeCoin(p.svcCtx.Ctx, &usercenter.ChangeCoinReq{ UserId: msg.UserId, BattleId: manager.GameManager.BattleIdBySession(s), Change: msg.Change, Reason: msg.Reason, }) if err != nil { code, m, _ := grpcx.WrapGrpcErr(err) return s.Response(&pbCommon.ChangeUserCoinResp{ Code: code, Msg: m, UserId: msg.UserId, }) } return s.Response(&pbCommon.ChangeUserCoinResp{ Code: 200, Msg: "成功", UserId: msg.UserId, Change: msg.Change, }) }