package logic import ( "dcg/game/logic/game" "dcg/game/logic/room" "dcg/game/logic/user" "dcg/game/logic/zhg/rank" "dcg/game/logic/zhg/statistics" "dcg/game/svc" "git.noahlan.cn/northlan/ngs/component" "strings" ) var GameLogic *Logics type Logics struct { Services *component.Components } func Init(svcCtx *svc.ServiceContext) { services := &component.Components{} roomManager := room.NewRoomLogic() services.Register(roomManager, component.WithName(roomManager.CMD()), component.WithNameFunc(func(s string) string { return strings.ToLower(s) })) statisticsPvP := statistics.NewStatisticsPvP(svcCtx) services.Register(statisticsPvP, component.WithName(statisticsPvP.CMD()), component.WithNameFunc(func(s string) string { return statisticsPvP.Prefix() + "." + strings.ToLower(s) })) rk := rank.NewRank(svcCtx) services.Register(rk, component.WithName(rk.CMD()), component.WithNameFunc(func(s string) string { return strings.ToLower(s) })) userCoin := user.NewUserCoin(svcCtx) services.Register(userCoin, component.WithName(userCoin.CMD()), component.WithNameFunc(func(s string) string { return userCoin.Prefix() + "." + strings.ToLower(s) })) gameStatus := game.NewGameLogic(svcCtx) services.Register(gameStatus, component.WithName(gameStatus.CMD()), component.WithNameFunc(func(s string) string { return strings.ToLower(s) })) GameLogic = &Logics{ Services: services, } }