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87 lines
2.2 KiB
Go
87 lines
2.2 KiB
Go
package live_logic
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import (
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"dcg/game/manager"
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pbCommon "dcg/game/pb/common"
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pbMq "dcg/game/pb/mq"
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pbRoom "dcg/game/pb/room"
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"dcg/game/svc"
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"errors"
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"git.noahlan.cn/northlan/ntools-go/logger"
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)
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var LiveManager *Manager
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type (
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Manager struct {
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// commonLogic 通用游戏逻辑处理器,类型无关
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commonLogic *LiveGameLogic
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// gameLogics 游戏逻辑处理器 游戏类型相关
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gameLogics map[pbRoom.GameType]*LiveGameLogic
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}
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)
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func InitLiveManager(svcCtx *svc.ServiceContext) {
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LiveManager = newManager()
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// commonLogic
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LiveManager.commonLogic = NewCommonLiveGameLogic(svcCtx)
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// gameLogic
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LiveManager.RegisterLogic(NewZhgLiveGameLogic(svcCtx))
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LiveManager.RegisterLogic(NewZhghzLiveGameLogic().LiveGameLogic)
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LiveManager.RegisterLogic(NewZhgzdLiveGameLogic(svcCtx))
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}
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func newManager() *Manager {
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return &Manager{
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gameLogics: make(map[pbRoom.GameType]*LiveGameLogic),
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}
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}
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func (m *Manager) RegisterLogic(h *LiveGameLogic) {
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m.gameLogics[h.GameType] = h
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}
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func (m *Manager) logicByLiveRoomId(roomId int64) (*LiveGameLogic, error) {
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room, err := manager.GameManager.RoomByLiveRoomId(roomId)
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if err != nil {
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return nil, errors.New("当前直播间未加入游戏房间")
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}
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if l, ok := m.gameLogics[room.GameType()]; ok {
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return l, nil
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}
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return nil, errors.New("未找到当前直播间支持的游戏逻辑")
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}
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func (m *Manager) HandleDanmaku(user *pbCommon.PbUser, dm *pbMq.MqDanmaku) {
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m.commonLogic.HandleDanmaku(false, user, dm)
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l, err := m.logicByLiveRoomId(dm.LiveRoomId)
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if err != nil {
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logger.SLog.Errorf("获取游戏逻辑失败, err:%+v", err)
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return
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}
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l.HandleDanmaku(true, user, dm)
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}
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func (m *Manager) HandleGift(roomId int64, user *pbCommon.PbUser, gift *pbMq.MqGift) {
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m.commonLogic.HandleGift(roomId, user, gift)
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l, err := m.logicByLiveRoomId(roomId)
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if err != nil {
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logger.SLog.Errorf("获取游戏逻辑失败, err:%+v", err)
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return
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}
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l.HandleGift(roomId, user, gift)
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}
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func (m *Manager) HandleNobility(roomId int64, user *pbCommon.PbUser, msg *pbMq.MqNobilityBuy) {
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m.commonLogic.HandleNobility(roomId, user, msg)
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l, err := m.logicByLiveRoomId(roomId)
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if err != nil {
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logger.SLog.Errorf("获取游戏逻辑失败, err:%+v", err)
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return
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}
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l.HandleNobility(roomId, user, msg)
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}
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