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161 lines
4.0 KiB
Go
161 lines
4.0 KiB
Go
package live_logic
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import (
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"dcg/game/manager"
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pbCommon "dcg/game/pb/common"
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pbGameZhghz "dcg/game/pb/game/zhghz"
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pbMq "dcg/game/pb/mq"
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pbRoom "dcg/game/pb/room"
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"dcg/pkg/cmd"
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"fmt"
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"strconv"
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)
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type (
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ZhghzGameLogic struct {
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*LiveGameLogic
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// giftLogics 礼物处理 platform-cmd:logic
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giftLogics map[string]GiftLogic
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}
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)
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func NewZhghzLiveGameLogic() *ZhghzGameLogic {
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resp := &ZhghzGameLogic{
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giftLogics: make(map[string]GiftLogic),
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LiveGameLogic: NewLiveGameLogic(pbRoom.GameType_ZHGHZ, cmd.NewCMDParser(cmd.Pattern{
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Prefix: "j",
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Alias: nil,
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ContentMaxLen: 0,
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}, cmd.Pattern{
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Prefix: "t",
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Alias: nil,
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ContentMaxLen: 1,
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}, cmd.Pattern{
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Prefix: "m",
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Alias: nil,
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ContentMaxLen: 1,
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}, cmd.Pattern{
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Prefix: "f",
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Alias: nil,
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ContentMaxLen: 0,
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}, cmd.Pattern{
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Prefix: "w",
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Alias: []string{"我在哪"},
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ContentMaxLen: 0,
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})),
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}
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resp.RegisterCMDHandler(resp.handleJoinGame, "j")
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resp.RegisterCMDHandler(resp.handleJoinGame, "t")
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resp.RegisterCMDHandler(resp.handleMove, "m")
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resp.RegisterCMDHandler(resp.handleShoot, "f")
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resp.RegisterCMDHandler(resp.handleWai, "w")
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// gift | game.chargeShield | game.giftShoot
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resp.RegisterGiftHandler(resp.handleGift)
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return resp
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}
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func (h *ZhghzGameLogic) handleJoinGame(roomId int64, _ string, content []rune, user *pbCommon.PbUser) {
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room, err := manager.GameManager.RoomByLiveRoomId(roomId)
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if err != nil {
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return
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}
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var team int32
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if len(content) > 0 {
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v, _ := strconv.Atoi(string(content[0]))
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team = int32(v)
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}
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room.Broadcast("game.join", &pbGameZhghz.JoinGame{
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User: user,
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Team: team,
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})
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}
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func (h *ZhghzGameLogic) handleMove(roomId int64, _ string, content []rune, user *pbCommon.PbUser) {
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room, err := manager.GameManager.RoomByLiveRoomId(roomId)
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if err != nil {
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return
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}
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if len(content) < 1 {
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return
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}
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v, _ := strconv.Atoi(string(content[0]))
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room.Broadcast("game.move", &pbGameZhghz.Move{
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User: user,
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Direction: int32(v),
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})
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}
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func (h *ZhghzGameLogic) handleShoot(roomId int64, _ string, _ []rune, user *pbCommon.PbUser) {
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room, err := manager.GameManager.RoomByLiveRoomId(roomId)
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if err != nil {
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return
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}
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room.Broadcast("game.shoot", &pbGameZhghz.Shoot{
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User: user,
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})
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}
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func (h *ZhghzGameLogic) handleWai(roomId int64, _ string, _ []rune, user *pbCommon.PbUser) {
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room, err := manager.GameManager.RoomByLiveRoomId(roomId)
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if err != nil {
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return
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}
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room.Broadcast("game.wai", &pbGameZhghz.Where{User: user})
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}
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func (h *ZhghzGameLogic) handleGiftLogic(cmd string, roomId int64, user *pbCommon.PbUser, gift *pbMq.MqGift) bool {
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if gl, ok := h.giftLogics[cmd]; ok {
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for _, id := range gl.GiftIds {
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if gift.GiftId == id {
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gl.Fn(roomId, user, gift)
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return true
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}
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}
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return true
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} else {
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return false
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}
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}
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func (h *ZhghzGameLogic) handleGift(roomId int64, user *pbCommon.PbUser, gift *pbMq.MqGift) {
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room, err := manager.GameManager.RoomByLiveRoomId(roomId)
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if err != nil {
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return
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}
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// bilibili
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{
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logicKey := fmt.Sprintf("%s-game.chargeShield", gift.Platform)
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if ok := h.handleGiftLogic(logicKey, roomId, user, gift); !ok {
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// 1 辣条 | 30607 小心心 > 魔法护盾
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h.giftLogics[logicKey] = GiftLogic{
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GiftIds: []int64{1, 30607},
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Fn: func(roomId int64, user *pbCommon.PbUser, gift *pbMq.MqGift) {
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room.Broadcast("game.chargeShield", &pbGameZhghz.ChargeShield{
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User: user,
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Points: int32(gift.GiftNum * 1),
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})
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},
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}
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}
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logicKey = fmt.Sprintf("%s-game.giftShoot", gift.Platform)
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if ok := h.handleGiftLogic(logicKey, roomId, user, gift); !ok {
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// 31036 小花花 | 31039 牛哇牛哇 > 魔法飞弹
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h.giftLogics[logicKey] = GiftLogic{
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GiftIds: []int64{31036, 31039},
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Fn: func(roomId int64, user *pbCommon.PbUser, gift *pbMq.MqGift) {
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room.Broadcast("game.giftShoot", &pbGameZhghz.ChargeShield{
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User: user,
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Points: int32(gift.GiftNum * 1),
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})
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},
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}
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}
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}
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}
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