You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
158 lines
3.6 KiB
Go
158 lines
3.6 KiB
Go
package room
|
|
|
|
import (
|
|
"dcg/game"
|
|
pbRoom "dcg/game/pb/room"
|
|
"fmt"
|
|
"git.noahlan.cn/northlan/ngs"
|
|
"git.noahlan.cn/northlan/ngs/component"
|
|
"git.noahlan.cn/northlan/ngs/scheduler"
|
|
"git.noahlan.cn/northlan/ngs/session"
|
|
"git.noahlan.cn/northlan/ntools-go/logger"
|
|
"git.noahlan.cn/northlan/ntools-go/uuid"
|
|
"github.com/golang/protobuf/proto"
|
|
"time"
|
|
)
|
|
|
|
const (
|
|
roomKey = "ROOM"
|
|
)
|
|
|
|
type (
|
|
// Room 游戏房间
|
|
// 一种游戏类型一个房间(后期有需要再进行修改)
|
|
// 一个房间可加入多个直播间客户端
|
|
Room struct {
|
|
Id int64 // 房间ID
|
|
GameType pbRoom.GameType // 游戏类型
|
|
group *ngs.Group // 分组
|
|
}
|
|
|
|
Manager struct {
|
|
component.Base
|
|
timer *scheduler.Timer
|
|
rooms map[pbRoom.GameType]*Room
|
|
}
|
|
)
|
|
|
|
func NewRoomManager() *Manager {
|
|
return &Manager{
|
|
rooms: make(map[pbRoom.GameType]*Room),
|
|
}
|
|
}
|
|
|
|
func (m *Manager) CMD() string {
|
|
return "room"
|
|
}
|
|
|
|
func (m *Manager) Init() {
|
|
}
|
|
|
|
func (m *Manager) AfterInit() {
|
|
session.Lifetime.OnClosed(func(s *session.Session) {
|
|
if !s.HasKey(roomKey) {
|
|
return
|
|
}
|
|
room := s.Value(roomKey).(*Room)
|
|
_ = room.group.Leave(s)
|
|
})
|
|
m.timer = scheduler.NewTimer(30*time.Second, func() {
|
|
for roomId, room := range m.rooms {
|
|
logger.SLog.Debugf("UserCount: RoomID=%d, Time=%s, Count=%d",
|
|
roomId, time.Now().String(), room.group.Count())
|
|
}
|
|
})
|
|
}
|
|
|
|
func (m *Manager) Shutdown() {
|
|
for _, room := range m.rooms {
|
|
_ = room.group.LeaveAll()
|
|
}
|
|
}
|
|
|
|
func (m *Manager) Join(s *session.Session, msg *pbRoom.JoinRoomReq) error {
|
|
room := m.RoomByGameType(msg.GameType)
|
|
game.CacheGameType(msg.LiveRoomId, msg.GameType)
|
|
|
|
// uid - liveRoomId
|
|
err := s.Bind(msg.LiveRoomId)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
s.Set(roomKey, room)
|
|
|
|
// members
|
|
var resp = &pbRoom.JoinRoomResp{
|
|
Code: 200,
|
|
Result: "加入房间成功",
|
|
}
|
|
|
|
err = room.group.Add(s)
|
|
if err != nil {
|
|
resp.Code = 500
|
|
resp.Result = "加入房间失败"
|
|
} else {
|
|
_ = room.group.Broadcast("onNewClient", &pbRoom.Client{Id: msg.LiveRoomId})
|
|
}
|
|
|
|
return s.Response(&pbRoom.JoinRoomResp{
|
|
Code: 200,
|
|
Result: "success",
|
|
})
|
|
}
|
|
|
|
// RoomByGameType 通过游戏类型获取游戏房间
|
|
// 若房间不存在,则创建之
|
|
func (m *Manager) RoomByGameType(gameType pbRoom.GameType) *Room {
|
|
room, found := m.rooms[gameType]
|
|
if !found {
|
|
room = &Room{
|
|
Id: uuid.NextId(),
|
|
GameType: gameType,
|
|
group: ngs.NewGroup(fmt.Sprintf("Room-%s", pbRoom.GameType_name[int32(gameType)])),
|
|
}
|
|
m.rooms[gameType] = room
|
|
}
|
|
return room
|
|
}
|
|
|
|
func (m *Manager) RoomByLiveRoomId(liveRoomId int64) (*Room, error) {
|
|
gameType, err := game.GameTypeByLiveRoomId(liveRoomId)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return m.RoomByGameType(gameType), nil
|
|
}
|
|
|
|
// Broadcast 消息全局分发
|
|
func (m *Manager) Broadcast(route string, msg proto.Message) {
|
|
for _, room := range m.rooms {
|
|
err := room.group.Broadcast(route, msg)
|
|
if err != nil {
|
|
logger.SLog.Errorf("broadcast message to room %d err:%+v", room.Id, err)
|
|
}
|
|
}
|
|
}
|
|
|
|
// PushToLiveRoom 消息Push到直播间ID指定客户端
|
|
func (r *Room) PushToLiveRoom(liveRoomId int64, route string, msg proto.Message) {
|
|
sess, err := r.group.Member(liveRoomId)
|
|
if err != nil {
|
|
logger.SLog.Errorf("未找到直播间[%d]对应客户端", liveRoomId)
|
|
return
|
|
}
|
|
err = sess.Push(route, msg)
|
|
if err != nil {
|
|
logger.SLog.Errorf("推送消息到 直播间[%d] 失败, err:%+v", liveRoomId, err)
|
|
}
|
|
}
|
|
|
|
// Broadcast 房间内分发消息
|
|
func (r *Room) Broadcast(route string, msg proto.Message) {
|
|
err := r.group.Broadcast(route, msg)
|
|
if err != nil {
|
|
logger.SLog.Errorf("推送消息到 房间[%d:%s] 失败, err:%+v", r.Id, pbRoom.GameType_name[int32(r.GameType)], err)
|
|
return
|
|
}
|
|
}
|