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// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.27.1
// protoc v3.19.4
// source: room/room.proto
package pbRoom
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
// GameType 游戏类型
type GameType int32
const (
GameType_ZHG GameType = 0 // 指挥官
GameType_ZHGHZ GameType = 1 // 指挥官-海战
GameType_ZHGFB GameType = 2 // 指挥官-副本
GameType_ZHGZD GameType = 3 // 指挥官-阵地
GameType_ZHGWW2 GameType = 4 // 指挥官-二战
GameType_ZHGMang GameType = 5 // 指挥官-二战
GameType_TEST GameType = 100 // 测试
)
// Enum value maps for GameType.
var (
GameType_name = map[int32]string{
0: "ZHG",
1: "ZHGHZ",
2: "ZHGFB",
3: "ZHGZD",
4: "ZHGWW2",
5: "ZHGMang",
100: "TEST",
}
GameType_value = map[string]int32{
"ZHG": 0,
"ZHGHZ": 1,
"ZHGFB": 2,
"ZHGZD": 3,
"ZHGWW2": 4,
"ZHGMang": 5,
"TEST": 100,
}
)
func (x GameType) Enum() *GameType {
p := new(GameType)
*p = x
return p
}
func (x GameType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (GameType) Descriptor() protoreflect.EnumDescriptor {
return file_room_room_proto_enumTypes[0].Descriptor()
}
func (GameType) Type() protoreflect.EnumType {
return &file_room_room_proto_enumTypes[0]
}
func (x GameType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use GameType.Descriptor instead.
func (GameType) EnumDescriptor() ([]byte, []int) {
return file_room_room_proto_rawDescGZIP(), []int{0}
}
type CreateRoomReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
GameType GameType `protobuf:"varint,1,opt,name=GameType,proto3,enum=pb.room.GameType" json:"GameType,omitempty"` // 游戏类型(游戏类型)
}
func (x *CreateRoomReq) Reset() {
*x = CreateRoomReq{}
if protoimpl.UnsafeEnabled {
mi := &file_room_room_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CreateRoomReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CreateRoomReq) ProtoMessage() {}
func (x *CreateRoomReq) ProtoReflect() protoreflect.Message {
mi := &file_room_room_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CreateRoomReq.ProtoReflect.Descriptor instead.
func (*CreateRoomReq) Descriptor() ([]byte, []int) {
return file_room_room_proto_rawDescGZIP(), []int{0}
}
func (x *CreateRoomReq) GetGameType() GameType {
if x != nil {
return x.GameType
}
return GameType_ZHG
}
type JoinRoomReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
LiveRooms []*JoinRoomReq_LiveRoom `protobuf:"bytes,1,rep,name=liveRooms,proto3" json:"liveRooms,omitempty"` // 客户端对应直播间列表
GameType GameType `protobuf:"varint,2,opt,name=GameType,proto3,enum=pb.room.GameType" json:"GameType,omitempty"` // 游戏类型(游戏类型)
RoomId int64 `protobuf:"varint,3,opt,name=roomId,proto3" json:"roomId,omitempty"` // 现有游戏房间ID 0表示加入默认房间 否则将直接加入对应ID房间
}
func (x *JoinRoomReq) Reset() {
*x = JoinRoomReq{}
if protoimpl.UnsafeEnabled {
mi := &file_room_room_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *JoinRoomReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*JoinRoomReq) ProtoMessage() {}
func (x *JoinRoomReq) ProtoReflect() protoreflect.Message {
mi := &file_room_room_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use JoinRoomReq.ProtoReflect.Descriptor instead.
func (*JoinRoomReq) Descriptor() ([]byte, []int) {
return file_room_room_proto_rawDescGZIP(), []int{1}
}
func (x *JoinRoomReq) GetLiveRooms() []*JoinRoomReq_LiveRoom {
if x != nil {
return x.LiveRooms
}
return nil
}
func (x *JoinRoomReq) GetGameType() GameType {
if x != nil {
return x.GameType
}
return GameType_ZHG
}
func (x *JoinRoomReq) GetRoomId() int64 {
if x != nil {
return x.RoomId
}
return 0
}
type JoinRoomResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Code int64 `protobuf:"varint,1,opt,name=Code,proto3" json:"Code,omitempty"`
Result string `protobuf:"bytes,2,opt,name=Result,proto3" json:"Result,omitempty"`
}
func (x *JoinRoomResp) Reset() {
*x = JoinRoomResp{}
if protoimpl.UnsafeEnabled {
mi := &file_room_room_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *JoinRoomResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*JoinRoomResp) ProtoMessage() {}
func (x *JoinRoomResp) ProtoReflect() protoreflect.Message {
mi := &file_room_room_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use JoinRoomResp.ProtoReflect.Descriptor instead.
func (*JoinRoomResp) Descriptor() ([]byte, []int) {
return file_room_room_proto_rawDescGZIP(), []int{2}
}
func (x *JoinRoomResp) GetCode() int64 {
if x != nil {
return x.Code
}
return 0
}
func (x *JoinRoomResp) GetResult() string {
if x != nil {
return x.Result
}
return ""
}
type JoinRoomReq_LiveRoom struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
LiveRoomId int64 `protobuf:"varint,1,opt,name=liveRoomId,proto3" json:"liveRoomId,omitempty"` // 直播间ID
Platform string `protobuf:"bytes,2,opt,name=platform,proto3" json:"platform,omitempty"` // 直播间对应平台
}
func (x *JoinRoomReq_LiveRoom) Reset() {
*x = JoinRoomReq_LiveRoom{}
if protoimpl.UnsafeEnabled {
mi := &file_room_room_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *JoinRoomReq_LiveRoom) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*JoinRoomReq_LiveRoom) ProtoMessage() {}
func (x *JoinRoomReq_LiveRoom) ProtoReflect() protoreflect.Message {
mi := &file_room_room_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use JoinRoomReq_LiveRoom.ProtoReflect.Descriptor instead.
func (*JoinRoomReq_LiveRoom) Descriptor() ([]byte, []int) {
return file_room_room_proto_rawDescGZIP(), []int{1, 0}
}
func (x *JoinRoomReq_LiveRoom) GetLiveRoomId() int64 {
if x != nil {
return x.LiveRoomId
}
return 0
}
func (x *JoinRoomReq_LiveRoom) GetPlatform() string {
if x != nil {
return x.Platform
}
return ""
}
var File_room_room_proto protoreflect.FileDescriptor
var file_room_room_proto_rawDesc = []byte{
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}
var (
file_room_room_proto_rawDescOnce sync.Once
file_room_room_proto_rawDescData = file_room_room_proto_rawDesc
)
func file_room_room_proto_rawDescGZIP() []byte {
file_room_room_proto_rawDescOnce.Do(func() {
file_room_room_proto_rawDescData = protoimpl.X.CompressGZIP(file_room_room_proto_rawDescData)
})
return file_room_room_proto_rawDescData
}
var file_room_room_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_room_room_proto_msgTypes = make([]protoimpl.MessageInfo, 4)
var file_room_room_proto_goTypes = []interface{}{
(GameType)(0), // 0: pb.room.GameType
(*CreateRoomReq)(nil), // 1: pb.room.CreateRoomReq
(*JoinRoomReq)(nil), // 2: pb.room.JoinRoomReq
(*JoinRoomResp)(nil), // 3: pb.room.JoinRoomResp
(*JoinRoomReq_LiveRoom)(nil), // 4: pb.room.JoinRoomReq.LiveRoom
}
var file_room_room_proto_depIdxs = []int32{
0, // 0: pb.room.CreateRoomReq.GameType:type_name -> pb.room.GameType
4, // 1: pb.room.JoinRoomReq.liveRooms:type_name -> pb.room.JoinRoomReq.LiveRoom
0, // 2: pb.room.JoinRoomReq.GameType:type_name -> pb.room.GameType
3, // [3:3] is the sub-list for method output_type
3, // [3:3] is the sub-list for method input_type
3, // [3:3] is the sub-list for extension type_name
3, // [3:3] is the sub-list for extension extendee
0, // [0:3] is the sub-list for field type_name
}
func init() { file_room_room_proto_init() }
func file_room_room_proto_init() {
if File_room_room_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_room_room_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CreateRoomReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_room_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*JoinRoomReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_room_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*JoinRoomResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_room_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*JoinRoomReq_LiveRoom); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_room_room_proto_rawDesc,
NumEnums: 1,
NumMessages: 4,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_room_room_proto_goTypes,
DependencyIndexes: file_room_room_proto_depIdxs,
EnumInfos: file_room_room_proto_enumTypes,
MessageInfos: file_room_room_proto_msgTypes,
}.Build()
File_room_room_proto = out.File
file_room_room_proto_rawDesc = nil
file_room_room_proto_goTypes = nil
file_room_room_proto_depIdxs = nil
}