using System;
using UnityEngine;
namespace LanLib.UpdateManager
{
///
/// abstract class with automatic registration in .
///
///
/// Instances will register themselves for updates in the OnEnable message and unregister in the OnDisable message.
///
///
[Obsolete("Prefer inheriting AManagedBehaviour and implementing the IUpdatable/ILateUpdatable/IFixedUpdatable interfaces directly.")]
public abstract class AUpdateManagerBehaviour : MonoBehaviour, IUpdatable
{
protected virtual void OnEnable()
{
this.RegisterInManager();
}
protected virtual void OnDisable()
{
this.UnregisterInManager();
}
///
/// Implement this for receiving managed updates from .
///
///
public abstract void ManagedUpdate();
}
}