using System; namespace LanLib.UpdateManager.Jobs { /// /// Add this to a managed -enabled job struct type to specify that its transform access is read-only. /// /// /// Read-only transform jobs may be fully parallelized by Unity. /// Read-write transform jobs, on the other hand, are only parallelized for objects in hierarchies with different root objects. /// [AttributeUsage(AttributeTargets.Struct)] public class ReadOnlyTransformAccessAttribute : Attribute { } }