using System;
namespace LanLib.UpdateManager.Jobs
{
///
/// Add this to a managed -enabled job struct type to specify that its transform access is read-only.
///
///
/// Read-only transform jobs may be fully parallelized by Unity.
/// Read-write transform jobs, on the other hand, are only parallelized for objects in hierarchies with different root objects.
///
[AttributeUsage(AttributeTargets.Struct)]
public class ReadOnlyTransformAccessAttribute : Attribute
{
}
}