using LanLib.UpdateManager.Jobs.Internal;
using UnityEngine.Jobs;
namespace LanLib.UpdateManager.Jobs
{
///
/// -enabled update job structs must implement this interface to be executed by .
///
public interface IUpdateTransformJob
{
void Execute(TransformAccess transform);
}
///
/// A Burst-enabled version of .
/// Implement this if you want to have your job compiled by Burst.
///
///
/// A concrete version of using the job type itself as type parameter.
///
public interface IBurstUpdateTransformJob : IUpdateTransformJob
where TBurstJob : IInternalBurstUpdateTransformJob
{
}
}