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22 lines
499 B
C#

using UnityEngine;
namespace LanLib.UpdateManager
{
public static class ApplicationUtils
{
public static bool IsQuitting { get; private set; }
[RuntimeInitializeOnLoadMethod]
private static void InitializeMethod()
{
IsQuitting = false;
Application.quitting += OnQuitting;
}
private static void OnQuitting()
{
IsQuitting = true;
Application.quitting -= OnQuitting;
}
}
}