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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
#if (UNITY_EDITOR || DEVELOPMENT_BUILD) && !UPDATE_MANAGER_DISABLE_PROFILER_MARKERS
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#define ENABLE_PROFILER_MARKERS
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#endif
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using System;
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using System.Collections.Generic;
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using Unity.Profiling;
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namespace LanLib.UpdateManager.Internal
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{
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public static class ProfilerMarkerMap
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{
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#if ENABLE_PROFILER_MARKERS
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public static ProfilerMarker.AutoScope Get(string method, object obj)
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{
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Type type = obj.GetType();
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var key = (type, method);
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if (!_profileMarkerCache.TryGetValue(key, out ProfilerMarker profilerMarker))
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{
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profilerMarker = new ProfilerMarker(type.Name + "." + method + "()");
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_profileMarkerCache[key] = profilerMarker;
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}
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return profilerMarker.Auto();
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}
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private readonly static Dictionary<(Type, string), ProfilerMarker> _profileMarkerCache =
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new Dictionary<(Type, string), ProfilerMarker>();
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#else
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public static IDisposable Get(string method, object obj)
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{
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return null;
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}
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#endif
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}
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} |