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28 lines
557 B
C#
28 lines
557 B
C#
using System;
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using UnityEngine;
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using EVM = LanLib.EventManager;
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namespace Samples.EventManager
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{
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public struct TestEvent
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{
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}
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public class TestSubscribeEvent : MonoBehaviour
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{
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private void Awake()
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{
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EVM.EventManager.Instance.Subscribe<TestEvent>(OnTest);
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}
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private void OnDestroy()
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{
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EVM.EventManager.Instance.Unsubscribe<TestEvent>(OnTest);
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}
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private void OnTest(TestEvent evt)
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{
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print("TestEvent trigger!!!");
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}
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}
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} |