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using UnityEngine.Jobs;
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namespace LanLib.UpdateManager.Jobs.Internal
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{
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public interface IInternalUpdateTransformJob<TData> : IJobParallelForTransform
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where TData : struct
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{
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UnsafeNativeList<TData> Data { set; }
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}
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public interface IInternalBurstUpdateTransformJob
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{
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}
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} |