You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

169 lines
5.2 KiB
Go

package model
import (
"context"
"fmt"
"git.noahlan.cn/northlan/ntools-go/gorm-zero/gormc"
"gorm.io/gorm"
)
var _ StatisticsPvpModel = (*customStatisticsPvpModel)(nil)
type ScoreType string
const (
ScoreTypeDamage ScoreType = "damage"
ScoreTypeDeDamage = "de_damage"
ScoreTypeGeneral = "general_count"
ScoreTypeDeGeneral = "de_general_count"
ScoreTypeKillUnit = "kill_unit_count"
ScoreTypeDeKillUnit = "de_kill_unit_count"
ScoreTypeKillPlayer = "kill_player_count"
ScoreTypeDeKillPlayer = "de_kill_player_count"
ScoreTypeWin = "win_count"
ScoreTypeLost = "lost_count"
ScoreTypeFirstBlood = "first_blood_count"
ScoreTypeDeFirstBlood = "de_first_blood_count"
)
type (
// StatisticsPvpModel is an interface to be customized, add more methods here,
// and implement the added methods in customStatisticsPvpModel.
StatisticsPvpModel interface {
statisticsPvpModel
// Transaction 开启事务,传入方法即可
Transaction(ctx context.Context, tx *gorm.DB, fn func(tx *gorm.DB) error) error
// InsertTx 插入事务
InsertTx(ctx context.Context, tx *gorm.DB, data *StatisticsPvp) error
// UpdateRecord 更新记录
UpdateRecord(ctx context.Context, tx *gorm.DB, userId int64, props *UpdateRecordProps) error
// FindGreaterByScore 找到比给定分数大的用户id以及具体分数
FindGreaterByScore(ctx context.Context, score int64, scoreType ScoreType, limit int) ([]UserAndScore, error)
}
UserAndScore struct {
UserId int64
Score int64
}
UpdateRecordProps struct {
Damage *int64 // 伤害
DeDamage *int64 // 被伤害
KillUnitCount *int64 // 击杀单位数量
DeKillUnitCount *int64 // 被击杀单位被击杀
Win bool // 是否获胜
Lost bool // 是否战败
KillPlayer bool // 是否击杀玩家
DeKillPlayer bool // 是否玩家被击杀
General bool // 是否拿到名将
DeGeneral bool // 是否名将罗马
FirstBlood bool // 是否拿到一血
DeFirstBlood bool // 是否被拿一血
}
customStatisticsPvpModel struct {
*defaultStatisticsPvpModel
}
)
// NewStatisticsPvpModel returns a model for the database table.
func NewStatisticsPvpModel(conn *gorm.DB) StatisticsPvpModel {
return &customStatisticsPvpModel{
defaultStatisticsPvpModel: newStatisticsPvpModel(conn),
}
}
func (m *customStatisticsPvpModel) InsertTx(ctx context.Context, tx *gorm.DB, data *StatisticsPvp) error {
return withTx(ctx, m.conn, tx).Create(data).Error
}
func (m *customStatisticsPvpModel) Transaction(ctx context.Context, tx *gorm.DB, fn func(tx *gorm.DB) error) error {
return withTx(ctx, m.conn, tx).Transaction(func(tx *gorm.DB) error {
return fn(tx)
})
}
func (m *customStatisticsPvpModel) UpdateRecord(ctx context.Context, tx *gorm.DB, userId int64, props *UpdateRecordProps) error {
// 条件构建
db := withTx(ctx, m.conn, tx)
db = db.Model(&StatisticsPvp{}).Where("user_id = ?", userId)
data := make(map[string]interface{})
if props.Damage != nil {
data["damage"] = gorm.Expr("damage + ?", *props.Damage)
}
if props.DeDamage != nil {
data["de_damage"] = gorm.Expr("de_damage + ?", *props.DeDamage)
}
if props.KillUnitCount != nil {
data["kill_unit_count"] = gorm.Expr("kill_unit_count + ?", *props.KillUnitCount)
}
if props.DeKillUnitCount != nil {
data["de_kill_unit_count"] = gorm.Expr("de_kill_unit_count + ?", *props.DeKillUnitCount)
}
if props.Win {
data["win_count"] = gorm.Expr("win_count + 1")
}
if props.Lost {
data["lost_count"] = gorm.Expr("lost_count + 1")
}
if props.KillPlayer {
data["kill_player_count"] = gorm.Expr("kill_player_count + 1")
}
if props.DeKillPlayer {
data["de_kill_player_count"] = gorm.Expr("de_kill_player_count + 1")
}
if props.General {
data["general_count"] = gorm.Expr("general_count + 1")
}
if props.DeGeneral {
data["de_general_count"] = gorm.Expr("de_general_count + 1")
}
if props.FirstBlood {
data["first_blood_count"] = gorm.Expr("first_blood_count + 1")
}
if props.DeFirstBlood {
data["de_first_blood_count"] = gorm.Expr("de_first_blood_count + 1")
}
result := db.Updates(data)
if result.Error != nil {
return result.Error
}
if result.RowsAffected == 0 {
return ErrRowsAffectedZero
}
return nil
}
func (m *customStatisticsPvpModel) FindGreaterByScore(ctx context.Context, score int64, scoreType ScoreType, limit int) ([]UserAndScore, error) {
db := m.conn.WithContext(ctx)
if limit > MaxRankN {
limit = MaxRankN
}
if limit <= 0 {
limit = MaxRankN
}
whereSql := fmt.Sprintf("%s.%s >= ?", m.table, scoreType)
// 0 不入榜
if score == 0 {
whereSql = fmt.Sprintf("%s.%s > ?", m.table, scoreType)
}
whereSql = fmt.Sprintf("%s AND user_id > 0", whereSql)
var result []UserAndScore
err := db.Table(m.table).
Select(fmt.Sprintf("%s.user_id, %s.%s AS score", m.table, m.table, scoreType)).
Where(whereSql, score).
Order(fmt.Sprintf("%s.%s desc", m.table, scoreType)).
Limit(limit).Find(&result).Error
switch err {
case nil:
return result, nil
case gormc.ErrNotFound:
return nil, ErrNotFound
default:
return nil, err
}
}