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package rank
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import (
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"context"
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"git.noahlan.cn/northlan/ntools-go/uuid"
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lru "github.com/hashicorp/golang-lru"
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zset "github.com/longzhiri/gozset"
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"github.com/pkg/errors"
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"github.com/robfig/cron/v3"
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"github.com/zeromicro/go-zero/core/logx"
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"live-service/app/user_center/model"
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"live-service/app/user_center/rpc/internal/svc"
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"live-service/app/user_center/rpc/pb"
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)
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var Service *Job
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type (
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CachedUserInfo struct {
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UserId int64
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Username string
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Avatar string
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}
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Job struct {
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ctx context.Context
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svcCtx *svc.ServiceContext
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// 实时排行榜(定期读取,半实时)
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damageRank *zset.ZSetInt
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deDamageRank *zset.ZSetInt
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generalRank *zset.ZSetInt
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deGeneralRank *zset.ZSetInt
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killUnitRank *zset.ZSetInt
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deKillUnitRank *zset.ZSetInt
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killPlayerRank *zset.ZSetInt
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deKillPlayerRank *zset.ZSetInt
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winRank *zset.ZSetInt
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lostRank *zset.ZSetInt
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firstBloodRank *zset.ZSetInt
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deFirstBloodRank *zset.ZSetInt
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// 用户数据表内存缓存
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userCache *lru.Cache
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}
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)
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func InitRankJob(svcCtx *svc.ServiceContext) {
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lessFunc := func(l, r int32) bool {
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return l > r
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}
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uc, _ := lru.New(4*model.MaxRankN + 1000)
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Service = &Job{
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ctx: context.Background(),
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svcCtx: svcCtx,
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damageRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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deDamageRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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generalRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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deGeneralRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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killUnitRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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deKillUnitRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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killPlayerRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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deKillPlayerRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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winRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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lostRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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firstBloodRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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deFirstBloodRank: zset.NewZSetInt(lessFunc, model.MaxRankN),
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userCache: uc,
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}
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Service.initJob()
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}
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// InitJob 初始化RankJob,启动时加载
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// 1. 读取落地的排行榜数据,并Add到榜内(读取 用户数据)
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// 2. 开启任务 定时读取 分数大于排行榜最后一位的数据,存在则Update
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// 3. 开启任务 定时落库
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func (j *Job) initJob() {
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logx.Info("开启排行榜服务...")
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j.initByType(model.RankTypeDamage)
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j.initByType(model.RankTypeGeneral)
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j.initByType(model.RankTypeKillUnit)
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j.initByType(model.RankTypeKillPlayer)
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// job read and update
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c := cron.New()
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeDamage)
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})
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeDeDamage)
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})
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeGeneral)
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})
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeDeGeneral)
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})
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeKillUnit)
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})
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeDeKillUnit)
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})
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeKillPlayer)
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})
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeDeKillPlayer)
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})
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeWin)
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})
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeLost)
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})
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeFirstBlood)
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})
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_, _ = c.AddFunc("@every 10s", func() {
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j.readAndUpdate(model.RankTypeDeFirstBlood)
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})
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// persistence
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeDamage)
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})
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeDeDamage)
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})
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeGeneral)
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})
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeDeGeneral)
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})
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeKillUnit)
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})
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeDeKillUnit)
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})
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeKillPlayer)
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})
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeDeKillPlayer)
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})
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeWin)
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})
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeLost)
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})
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeFirstBlood)
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})
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_, _ = c.AddFunc("@every 10m", func() {
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j.persistence(model.RankTypeDeFirstBlood)
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})
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c.Start()
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}
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func (j *Job) RangeRankByType(rankType, topN int32) *pb.RankPvpResp {
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result := &pb.RankPvpResp{
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Type: rankType,
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}
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rankZSet, _, err := j.getRankInstanceAndScoreType(rankType)
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if err != nil {
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return result
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}
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if topN > model.MaxRankN {
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topN = model.MaxRankN
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}
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rank := rankZSet.RangeByRank(1, uint32(topN))
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// 这里make 减少扩容次数
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result.Items = make([]*pb.RankPvpResp_Item, 0, len(rank))
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for _, r := range rank {
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uid := r[0]
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score := r[1]
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var item pb.RankPvpResp_Item
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if c, ok := j.userCache.Get(uid); ok {
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cached := c.(CachedUserInfo)
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item = pb.RankPvpResp_Item{
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Uid: cached.UserId,
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Uname: cached.Username,
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Score: score,
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Avatar: cached.Avatar,
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}
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} else {
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dbUser, err := j.svcCtx.UserPlatformModel.FindOneForRankByUserId(j.ctx, uid)
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if err != nil {
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item = pb.RankPvpResp_Item{
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Uid: uid,
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Score: score,
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}
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} else {
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item = pb.RankPvpResp_Item{
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Uid: uid,
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Uname: dbUser.PUname,
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Score: score,
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Avatar: dbUser.PAvatar,
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}
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}
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}
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result.Items = append(result.Items, &item)
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}
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return result
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}
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func (j *Job) initByType(rankType int32) {
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list, err := j.svcCtx.RankPvpModel.RankListByType(j.ctx, rankType, model.MaxRankN)
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if err != nil {
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return
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}
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for _, user := range list {
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// 缓存用户信息
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j.userCache.Add(user.UserId, CachedUserInfo{
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UserId: user.UserId,
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Username: user.PUname,
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Avatar: user.PAvatar,
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})
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switch rankType {
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case model.RankTypeDamage:
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j.damageRank.Add(user.UserId, int32(user.Score))
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case model.RankTypeGeneral:
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j.generalRank.Add(user.UserId, int32(user.Score))
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case model.RankTypeKillUnit:
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j.killUnitRank.Add(user.UserId, int32(user.Score))
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case model.RankTypeKillPlayer:
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j.killPlayerRank.Add(user.UserId, int32(user.Score))
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}
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}
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}
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func (j *Job) readAndUpdate(rankType int32) {
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rankZSet, scoreType, err := j.getRankInstanceAndScoreType(rankType)
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if err != nil {
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return
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}
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rank := rankZSet.RangeByRank(1, model.MaxRankN)
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var score int64
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if len(rank) == 0 {
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score = 0
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} else {
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last := rank[len(rank)-1]
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score = last[1]
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}
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// 若榜内数量不够,则直接取 max - current 数量的人 score排序一下
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limit := model.MaxRankN
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if len(rank) < model.MaxRankN {
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limit = model.MaxRankN - len(rank)
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score = 0
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}
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// 末位 score
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byScore, err := j.svcCtx.StatisticsPvpModel.FindGreaterByScore(j.ctx, score, scoreType, limit)
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if err != nil {
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return
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}
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for _, s := range byScore {
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// 缓存用户信息
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if ok := j.userCache.Contains(s.UserId); !ok {
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if dbUser, err := j.svcCtx.UserPlatformModel.FindOneForRankByUserId(j.ctx, s.UserId); err == nil {
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j.userCache.Add(dbUser.UserId, CachedUserInfo{
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UserId: dbUser.UserId,
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Username: dbUser.PUname,
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Avatar: dbUser.PAvatar,
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})
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}
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}
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if _, ok := rankZSet.Score(s.UserId); ok {
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rankZSet.Update(s.UserId, int32(s.Score))
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} else {
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rankZSet.Add(s.UserId, int32(s.Score))
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}
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}
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}
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func (j *Job) persistence(rankType int32) {
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rankZSet, _, err := j.getRankInstanceAndScoreType(rankType)
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if err != nil {
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return
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}
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rank := rankZSet.RangeByRank(1, model.MaxRankN)
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dbModel := make([]model.RankPvp, 0, len(rank))
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for _, r := range rank {
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uid := r[0]
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score := r[1]
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dbModel = append(dbModel, model.RankPvp{
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Id: uuid.NextId(),
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UserId: uid,
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RankType: int64(rankType),
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Score: score,
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})
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}
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if len(dbModel) > 0 {
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if err = j.svcCtx.RankPvpModel.UpdateRank(j.ctx, rankType, dbModel); err != nil {
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logx.Error("更新排行榜错误", err)
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return
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}
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}
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}
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func (j *Job) getRankInstanceAndScoreType(rankType int32) (*zset.ZSetInt, model.ScoreType, error) {
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var rankZSet *zset.ZSetInt
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scoreType := model.ScoreTypeDamage
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switch rankType {
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case model.RankTypeDamage:
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rankZSet = j.damageRank
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scoreType = model.ScoreTypeDamage
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case model.RankTypeDeDamage:
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rankZSet = j.deDamageRank
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scoreType = model.ScoreTypeDeDamage
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case model.RankTypeGeneral:
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rankZSet = j.generalRank
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scoreType = model.ScoreTypeGeneral
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case model.RankTypeDeGeneral:
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rankZSet = j.deGeneralRank
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scoreType = model.ScoreTypeDeGeneral
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case model.RankTypeKillUnit:
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rankZSet = j.killUnitRank
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scoreType = model.ScoreTypeKillUnit
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case model.RankTypeDeKillUnit:
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rankZSet = j.deKillUnitRank
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scoreType = model.ScoreTypeDeKillUnit
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case model.RankTypeKillPlayer:
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rankZSet = j.killPlayerRank
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scoreType = model.ScoreTypeKillPlayer
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case model.RankTypeDeKillPlayer:
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rankZSet = j.deKillPlayerRank
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scoreType = model.ScoreTypeDeKillPlayer
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case model.RankTypeWin:
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rankZSet = j.winRank
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scoreType = model.ScoreTypeWin
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case model.RankTypeLost:
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rankZSet = j.lostRank
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scoreType = model.ScoreTypeLost
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case model.RankTypeFirstBlood:
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rankZSet = j.firstBloodRank
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scoreType = model.ScoreTypeFirstBlood
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case model.RankTypeDeFirstBlood:
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rankZSet = j.deFirstBloodRank
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scoreType = model.ScoreTypeDeFirstBlood
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}
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if rankZSet == nil {
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return nil, scoreType, errors.Errorf("没有此类型 [%d] 的排行榜", rankType)
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}
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return rankZSet, scoreType, nil
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}
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