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package scheduler
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import (
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"fmt"
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"math"
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"ngs/internal/log"
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"runtime/debug"
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"sync"
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"sync/atomic"
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"time"
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)
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const (
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infinite = -1
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)
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var (
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timerManager = &struct {
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incrementID int64 // auto increment id
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timers map[int64]*Timer // all timers
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muClosingTimer sync.RWMutex // 关闭锁,避免重复关闭
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closingTimer []int64 // 已关闭的timer id
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muCreatedTimer sync.RWMutex // 创建锁,避免重复创建
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createdTimer []*Timer // 已创建的Timer
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}{}
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)
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type (
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// TimerFunc represents a function which will be called periodically in main
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// logic goroutine.
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TimerFunc func()
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// TimerCondition represents a checker that returns true when cron job needs
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// to execute
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TimerCondition interface {
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Check(now time.Time) bool
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}
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// Timer represents a cron job
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Timer struct {
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id int64 // timer id
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fn TimerFunc // function that execute
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createAt int64 // timer create time
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interval time.Duration // execution interval
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condition TimerCondition // condition to cron job execution
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elapse int64 // total elapse time
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closed int32 // is timer closed
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counter int // counter
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}
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)
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func init() {
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timerManager.timers = map[int64]*Timer{}
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}
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// ID returns id of current timer
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func (t *Timer) ID() int64 {
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return t.id
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}
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// Stop turns off a timer. After Stop, fn will not be called forever
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func (t *Timer) Stop() {
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if atomic.AddInt32(&t.closed, 1) != 1 {
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return
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}
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t.counter = 0
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}
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// safeCall 安全调用,收集所有 fn 触发的 panic,给与提示即可
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func safeCall(_ int64, fn TimerFunc) {
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defer func() {
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if err := recover(); err != nil {
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log.Println(fmt.Sprintf("Handle timer panic: %+v\n%s", err, debug.Stack()))
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}
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}()
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fn()
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}
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func cron() {
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if len(timerManager.createdTimer) > 0 {
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timerManager.muCreatedTimer.Lock()
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for _, t := range timerManager.createdTimer {
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timerManager.timers[t.id] = t
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}
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timerManager.createdTimer = timerManager.createdTimer[:0]
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timerManager.muCreatedTimer.Unlock()
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}
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if len(timerManager.timers) < 1 {
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return
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}
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now := time.Now()
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unn := now.UnixNano()
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for id, t := range timerManager.timers {
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if t.counter == infinite || t.counter > 0 {
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// condition timer
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if t.condition != nil {
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if t.condition.Check(now) {
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safeCall(id, t.fn)
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}
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continue
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}
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// execute job
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if t.createAt+t.elapse <= unn {
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safeCall(id, t.fn)
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t.elapse += int64(t.interval)
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// update timer counter
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if t.counter != infinite && t.counter > 0 {
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t.counter--
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}
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}
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}
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if t.counter == 0 {
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timerManager.muClosingTimer.Lock()
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timerManager.closingTimer = append(timerManager.closingTimer, t.id)
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timerManager.muClosingTimer.Unlock()
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continue
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}
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}
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if len(timerManager.closingTimer) > 0 {
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timerManager.muClosingTimer.Lock()
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for _, id := range timerManager.closingTimer {
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delete(timerManager.timers, id)
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}
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timerManager.closingTimer = timerManager.closingTimer[:0]
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timerManager.muClosingTimer.Unlock()
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}
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}
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// NewTimer returns a new Timer containing a function that will be called
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// with a period specified by the duration argument. It adjusts the intervals
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// for slow receivers.
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// The duration d must be greater than zero; if not, NewTimer will panic.
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// Stop the timer to release associated resources.
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func NewTimer(interval time.Duration, fn TimerFunc) *Timer {
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return NewCountTimer(interval, infinite, fn)
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}
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// NewCountTimer returns a new Timer containing a function that will be called
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// with a period specified by the duration argument. After count times, timer
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// will be stopped automatically, It adjusts the intervals for slow receivers.
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// The duration d must be greater than zero; if not, NewCountTimer will panic.
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// Stop the timer to release associated resources.
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func NewCountTimer(interval time.Duration, count int, fn TimerFunc) *Timer {
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if fn == nil {
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panic("ngs/timer: nil timer function")
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}
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if interval <= 0 {
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panic("non-positive interval for NewTimer")
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}
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t := &Timer{
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id: atomic.AddInt64(&timerManager.incrementID, 1),
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fn: fn,
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createAt: time.Now().UnixNano(),
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interval: interval,
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elapse: int64(interval), // first execution will be after interval
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counter: count,
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}
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timerManager.muCreatedTimer.Lock()
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timerManager.createdTimer = append(timerManager.createdTimer, t)
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timerManager.muCreatedTimer.Unlock()
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return t
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}
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// NewAfterTimer returns a new Timer containing a function that will be called
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// after duration that specified by the duration argument.
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// The duration d must be greater than zero; if not, NewAfterTimer will panic.
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// Stop the timer to release associated resources.
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func NewAfterTimer(duration time.Duration, fn TimerFunc) *Timer {
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return NewCountTimer(duration, 1, fn)
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}
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// NewCondTimer returns a new Timer containing a function that will be called
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// when condition satisfied that specified by the condition argument.
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// The duration d must be greater than zero; if not, NewCondTimer will panic.
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// Stop the timer to release associated resources.
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func NewCondTimer(condition TimerCondition, fn TimerFunc) *Timer {
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if condition == nil {
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panic("ngs/timer: nil condition")
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}
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t := NewCountTimer(time.Duration(math.MaxInt64), infinite, fn)
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t.condition = condition
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return t
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}
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