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399 lines
7.2 KiB
Go
399 lines
7.2 KiB
Go
package session
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import (
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"errors"
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"net"
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"ngs/service"
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"sync"
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"sync/atomic"
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"time"
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)
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// NetworkEntity represent low-level network instance
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type NetworkEntity interface {
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Push(route string, v interface{}) error
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RPC(route string, v interface{}) error
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LastMid() uint64
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Response(v interface{}) error
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ResponseMid(mid uint64, v interface{}) error
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Close() error
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RemoteAddr() net.Addr
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}
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var (
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// ErrIllegalUID represents a invalid uid
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ErrIllegalUID = errors.New("illegal uid")
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)
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// Session represents a client session which could storage temp data during low-level
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// keep connected, all data will be released when the low-level connection was broken.
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// Session instance related to the client will be passed to Handler method as the first
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// parameter.
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type Session struct {
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sync.RWMutex // protect data
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id int64 // session global unique id
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uid int64 // binding user id
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lastTime int64 // last heartbeat time
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entity NetworkEntity // low-level network entity
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data map[string]interface{} // session data store
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router *Router
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}
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// New returns a new session instance
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// a NetworkEntity is a low-level network instance
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func New(entity NetworkEntity) *Session {
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return &Session{
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id: service.Connections.SessionID(),
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entity: entity,
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data: make(map[string]interface{}),
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lastTime: time.Now().Unix(),
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router: newRouter(),
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}
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}
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// NetworkEntity returns the low-level network agent object
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func (s *Session) NetworkEntity() NetworkEntity {
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return s.entity
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}
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// Router returns the service router
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func (s *Session) Router() *Router {
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return s.router
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}
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// RPC sends message to remote server
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func (s *Session) RPC(route string, v interface{}) error {
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return s.entity.RPC(route, v)
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}
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// Push message to client
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func (s *Session) Push(route string, v interface{}) error {
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return s.entity.Push(route, v)
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}
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// Response message to client
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func (s *Session) Response(v interface{}) error {
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return s.entity.Response(v)
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}
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// ResponseMID responses message to client, mid is
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// request message ID
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func (s *Session) ResponseMID(mid uint64, v interface{}) error {
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return s.entity.ResponseMid(mid, v)
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}
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// ID returns the session id
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func (s *Session) ID() int64 {
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return s.id
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}
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// UID returns uid that bind to current session
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func (s *Session) UID() int64 {
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return atomic.LoadInt64(&s.uid)
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}
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// LastMid returns the last message id
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func (s *Session) LastMid() uint64 {
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return s.entity.LastMid()
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}
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// Bind UID to current session
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func (s *Session) Bind(uid int64) error {
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if uid < 1 {
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return ErrIllegalUID
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}
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atomic.StoreInt64(&s.uid, uid)
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return nil
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}
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// Close terminate current session, session related data will not be released,
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// all related data should be Clear explicitly in Session closed callback
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func (s *Session) Close() {
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_ = s.entity.Close()
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}
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// RemoteAddr returns the remote network address.
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func (s *Session) RemoteAddr() net.Addr {
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return s.entity.RemoteAddr()
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}
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// Remove delete data associated with the key from session storage
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func (s *Session) Remove(key string) {
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s.Lock()
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defer s.Unlock()
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delete(s.data, key)
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}
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// Set associates value with the key in session storage
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func (s *Session) Set(key string, value interface{}) {
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s.Lock()
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defer s.Unlock()
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s.data[key] = value
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}
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// HasKey decides whether a key has associated value
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func (s *Session) HasKey(key string) bool {
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s.RLock()
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defer s.RUnlock()
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_, has := s.data[key]
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return has
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}
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// Int returns the value associated with the key as a int.
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func (s *Session) Int(key string) int {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(int)
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if !ok {
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return 0
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}
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return value
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}
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// Int8 returns the value associated with the key as a int8.
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func (s *Session) Int8(key string) int8 {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(int8)
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if !ok {
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return 0
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}
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return value
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}
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// Int16 returns the value associated with the key as a int16.
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func (s *Session) Int16(key string) int16 {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(int16)
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if !ok {
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return 0
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}
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return value
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}
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// Int32 returns the value associated with the key as a int32.
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func (s *Session) Int32(key string) int32 {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(int32)
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if !ok {
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return 0
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}
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return value
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}
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// Int64 returns the value associated with the key as a int64.
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func (s *Session) Int64(key string) int64 {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(int64)
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if !ok {
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return 0
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}
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return value
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}
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// Uint returns the value associated with the key as a uint.
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func (s *Session) Uint(key string) uint {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(uint)
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if !ok {
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return 0
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}
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return value
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}
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// Uint8 returns the value associated with the key as a uint8.
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func (s *Session) Uint8(key string) uint8 {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(uint8)
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if !ok {
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return 0
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}
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return value
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}
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// Uint16 returns the value associated with the key as a uint16.
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func (s *Session) Uint16(key string) uint16 {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(uint16)
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if !ok {
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return 0
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}
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return value
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}
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// Uint32 returns the value associated with the key as a uint32.
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func (s *Session) Uint32(key string) uint32 {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(uint32)
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if !ok {
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return 0
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}
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return value
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}
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// Uint64 returns the value associated with the key as a uint64.
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func (s *Session) Uint64(key string) uint64 {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(uint64)
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if !ok {
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return 0
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}
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return value
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}
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// Float32 returns the value associated with the key as a float32.
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func (s *Session) Float32(key string) float32 {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(float32)
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if !ok {
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return 0
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}
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return value
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}
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// Float64 returns the value associated with the key as a float64.
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func (s *Session) Float64(key string) float64 {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return 0
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}
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value, ok := v.(float64)
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if !ok {
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return 0
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}
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return value
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}
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// String returns the value associated with the key as a string.
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func (s *Session) String(key string) string {
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s.RLock()
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defer s.RUnlock()
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v, ok := s.data[key]
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if !ok {
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return ""
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}
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value, ok := v.(string)
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if !ok {
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return ""
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}
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return value
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}
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// Value returns the value associated with the key as a interface{}.
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func (s *Session) Value(key string) interface{} {
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s.RLock()
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defer s.RUnlock()
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return s.data[key]
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}
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// State returns all session state
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func (s *Session) State() map[string]interface{} {
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s.RLock()
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defer s.RUnlock()
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return s.data
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}
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// Restore session state after reconnect
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func (s *Session) Restore(data map[string]interface{}) {
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s.Lock()
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defer s.Unlock()
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s.data = data
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}
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// Clear releases all data related to current session
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func (s *Session) Clear() {
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s.Lock()
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defer s.Unlock()
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s.uid = 0
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s.data = map[string]interface{}{}
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}
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