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package core
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import (
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"github.com/gorilla/websocket"
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"io"
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"time"
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)
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// WSConn 封装 websocket.Conn 并实现所有 net.Conn 接口
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// 兼容所有使用 net.Conn 的方法
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type WSConn struct {
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*websocket.Conn
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}
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// newWSConn 新建wsConn
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func newWSConn(conn *websocket.Conn) *WSConn {
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return &WSConn{Conn: conn}
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}
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// Read reads data from the connection.
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// Read can be made to time out and return an Error with Timeout() == true
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// after a fixed time limit; see SetDeadline and SetReadDeadline.
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func (c *WSConn) Read(b []byte) (int, error) {
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_, r, err := c.NextReader()
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if err != nil {
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return 0, err
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}
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n, err := r.Read(b)
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if err != nil && err != io.EOF {
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return n, err
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}
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return n, nil
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}
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// Write writes data to the connection.
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// Write can be made to time out and return an Error with Timeout() == true
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// after a fixed time limit; see SetDeadline and SetWriteDeadline.
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func (c *WSConn) Write(b []byte) (int, error) {
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err := c.WriteMessage(websocket.BinaryMessage, b)
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if err != nil {
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return 0, err
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}
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return len(b), nil
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}
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// SetDeadline sets the read and write deadlines associated
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// with the connection. It is equivalent to calling both
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// SetReadDeadline and SetWriteDeadline.
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//
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// A deadline is an absolute time after which I/O operations
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// fail with a timeout (see type Error) instead of
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// blocking. The deadline applies to all future and pending
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// I/O, not just the immediately following call to Read or
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// Write. After a deadline has been exceeded, the connection
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// can be refreshed by setting a deadline in the future.
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//
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// An idle timeout can be implemented by repeatedly extending
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// the deadline after successful Read or Write calls.
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//
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// A zero value for t means I/O operations will not time out.
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func (c *WSConn) SetDeadline(t time.Time) error {
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if err := c.SetReadDeadline(t); err != nil {
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return err
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}
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return c.SetWriteDeadline(t)
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}
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