package scheduler import ( "git.noahlan.cn/noahlan/ntool/nlog" "math" "runtime/debug" "sync" "sync/atomic" "time" ) const infinite = -1 var ( timerManager = &struct { incrementID int64 // auto increment id timers map[int64]*Timer // all timers sync.Once muClosingTimer sync.RWMutex // 关闭锁,避免重复关闭 closingTimer []int64 // 已关闭的timer id muCreatedTimer sync.RWMutex // 创建锁,避免重复创建 createdTimer []*Timer // 已创建的Timer }{} ) type ( // TimerFunc represents a function which will be called periodically in main // logic goroutine. TimerFunc func() // TimerCondition represents a checker that returns true when cron job needs // to execute TimerCondition interface { Check(now time.Time) bool } // Timer represents a cron job Timer struct { id int64 // timer id fn TimerFunc // function that execute createAt int64 // timer create time interval time.Duration // execution interval condition TimerCondition // condition to cron job execution elapse int64 // total elapse time closed int32 // is timer closed counter int // counter } ) func init() { timerManager.timers = map[int64]*Timer{} } // ID returns id of current timer func (t *Timer) ID() int64 { return t.id } // Stop turns off a timer. After Stop, fn will not be called forever func (t *Timer) Stop() { if atomic.AddInt32(&t.closed, 1) != 1 { return } t.counter = 0 } // safeCall 安全调用,收集所有 fn 触发的 panic,给与提示即可 func safeCall(_ int64, fn TimerFunc) { defer func() { if err := recover(); err != nil { nlog.Infof("Handle timer panic: %+v\n%s", err, debug.Stack()) } }() fn() } func cron() { if len(timerManager.createdTimer) > 0 { timerManager.muCreatedTimer.Lock() for _, t := range timerManager.createdTimer { timerManager.timers[t.id] = t } timerManager.createdTimer = timerManager.createdTimer[:0] timerManager.muCreatedTimer.Unlock() } if len(timerManager.timers) < 1 { return } now := time.Now() unn := now.UnixNano() for id, t := range timerManager.timers { if t.counter == infinite || t.counter > 0 { // condition timer if t.condition != nil { if t.condition.Check(now) { safeCall(id, t.fn) } continue } // execute job if t.createAt+t.elapse <= unn { safeCall(id, t.fn) t.elapse += int64(t.interval) // update timer counter if t.counter != infinite && t.counter > 0 { t.counter-- } } } if t.counter == 0 { timerManager.muClosingTimer.Lock() timerManager.closingTimer = append(timerManager.closingTimer, t.id) timerManager.muClosingTimer.Unlock() continue } } if len(timerManager.closingTimer) > 0 { timerManager.muClosingTimer.Lock() for _, id := range timerManager.closingTimer { delete(timerManager.timers, id) } timerManager.closingTimer = timerManager.closingTimer[:0] timerManager.muClosingTimer.Unlock() } } // NewTimer returns a new Timer containing a function that will be called // with a period specified by the duration argument. It adjusts the intervals // for slow receivers. // The duration d must be greater than zero; if not, NewTimer will panic. // Stop the timer to release associated resources. func NewTimer(interval time.Duration, fn TimerFunc) *Timer { return NewCountTimer(interval, infinite, fn) } // NewCountTimer returns a new Timer containing a function that will be called // with a period specified by the duration argument. After count times, timer // will be stopped automatically, It adjusts the intervals for slow receivers. // The duration d must be greater than zero; if not, NewCountTimer will panic. // Stop the timer to release associated resources. func NewCountTimer(interval time.Duration, count int, fn TimerFunc) *Timer { if fn == nil { panic("ngs/timer: nil timer function") } if interval <= 0 { panic("non-positive interval for NewTimer") } t := &Timer{ id: atomic.AddInt64(&timerManager.incrementID, 1), fn: fn, createAt: time.Now().UnixNano(), interval: interval, elapse: int64(interval), // first execution will be after interval counter: count, } timerManager.muCreatedTimer.Lock() timerManager.createdTimer = append(timerManager.createdTimer, t) timerManager.muCreatedTimer.Unlock() return t } // NewAfterTimer returns a new Timer containing a function that will be called // after duration that specified by the duration argument. // The duration d must be greater than zero; if not, NewAfterTimer will panic. // Stop the timer to release associated resources. func NewAfterTimer(duration time.Duration, fn TimerFunc) *Timer { return NewCountTimer(duration, 1, fn) } // NewCondTimer returns a new Timer containing a function that will be called // when condition satisfied that specified by the condition argument. // The duration d must be greater than zero; if not, NewCondTimer will panic. // Stop the timer to release associated resources. func NewCondTimer(condition TimerCondition, fn TimerFunc) *Timer { if condition == nil { panic("ngs/timer: nil condition") } t := NewCountTimer(time.Duration(math.MaxInt64), infinite, fn) t.condition = condition return t }