You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
nnet/internal/client/websocket_client.go

246 lines
4.8 KiB
Go

package client
import (
"net/url"
"strings"
"sync"
"time"
"git.noahlan.cn/noahlan/nnet/v2/pkg/client"
protocolpkg "git.noahlan.cn/noahlan/nnet/v2/pkg/protocol"
unpackerpkg "git.noahlan.cn/noahlan/nnet/v2/pkg/unpacker"
"github.com/gorilla/websocket"
)
// websocketClient WebSocket客户端实现
type websocketClient struct {
config *client.Config
conn *websocket.Conn
mu sync.RWMutex
requestMu sync.Mutex
readMu sync.Mutex
writeMu sync.Mutex
connected bool
protocol protocolpkg.Protocol
unpacker unpackerpkg.Unpacker
pending [][]byte
}
// NewWebSocketClient 创建WebSocket客户端
func NewWebSocketClient(config *client.Config) client.Client {
if config == nil {
config = client.DefaultConfig()
}
protocol := newApplicationProtocol(config.ApplicationProtocol)
return &websocketClient{
config: config,
connected: false,
protocol: protocol,
unpacker: newApplicationUnpacker(protocol),
}
}
// Connect 连接服务器
func (c *websocketClient) Connect() error {
c.mu.Lock()
defer c.mu.Unlock()
if c.connected {
return nil
}
// 解析地址
addr := c.config.Addr
scheme := "ws"
if strings.HasPrefix(addr, "ws://") {
addr = strings.TrimPrefix(addr, "ws://")
scheme = "ws"
} else if strings.HasPrefix(addr, "wss://") {
addr = strings.TrimPrefix(addr, "wss://")
scheme = "wss"
} else if c.config.TLSEnabled {
scheme = "wss"
}
// 构建URL
u := url.URL{Scheme: scheme, Host: addr, Path: "/"}
// 建立WebSocket连接
dialer := websocket.Dialer{
HandshakeTimeout: c.config.ConnectTimeout,
}
conn, _, err := dialer.Dial(u.String(), nil)
if err != nil {
return client.NewErrorf("failed to dial WebSocket: %v", err)
}
c.conn = conn
c.connected = true
c.unpacker = newApplicationUnpacker(c.protocol)
c.pending = nil
return nil
}
// Disconnect 断开连接
func (c *websocketClient) Disconnect() error {
c.mu.Lock()
defer c.mu.Unlock()
if !c.connected {
return nil
}
if c.conn != nil {
c.conn.Close()
c.conn = nil
}
c.connected = false
c.pending = nil
return nil
}
// Send 发送数据
func (c *websocketClient) Send(data []byte) error {
frame, err := encodeApplicationMessage(c.protocol, data)
if err != nil {
return err
}
c.mu.RLock()
if !c.connected || c.conn == nil {
c.mu.RUnlock()
return client.NewError("not connected")
}
conn := c.conn
writeTimeout := c.config.WriteTimeout
c.mu.RUnlock()
c.writeMu.Lock()
defer c.writeMu.Unlock()
if writeTimeout > 0 {
conn.SetWriteDeadline(time.Now().Add(writeTimeout))
}
if err := conn.WriteMessage(websocket.BinaryMessage, frame); err != nil {
c.markDisconnected()
return err
}
return nil
}
// Receive 接收数据
func (c *websocketClient) Receive() ([]byte, error) {
return c.receiveWithTimeout(0)
}
func (c *websocketClient) receiveWithTimeout(timeout time.Duration) ([]byte, error) {
c.readMu.Lock()
defer c.readMu.Unlock()
if len(c.pending) > 0 {
msg := c.pending[0]
c.pending[0] = nil
c.pending = c.pending[1:]
return msg, nil
}
c.mu.RLock()
if !c.connected || c.conn == nil {
c.mu.RUnlock()
return nil, client.NewError("not connected")
}
conn := c.conn
readTimeout := c.config.ReadTimeout
if timeout > 0 {
readTimeout = timeout
}
protocol := c.protocol
c.mu.RUnlock()
// 设置读取超时
for {
if readTimeout > 0 {
conn.SetReadDeadline(time.Now().Add(readTimeout))
}
_, data, err := conn.ReadMessage()
if err != nil {
c.markDisconnected()
return nil, err
}
if protocol == nil {
msg := make([]byte, len(data))
copy(msg, data)
return msg, nil
}
if c.unpacker == nil {
return decodeApplicationMessage(protocol, data)
}
frames, _, _, err := c.unpacker.Unpack(data)
if err != nil {
c.markDisconnected()
return nil, err
}
if len(frames) == 0 {
continue
}
decoded := make([][]byte, 0, len(frames))
for _, frame := range frames {
msg, err := decodeApplicationMessage(protocol, frame)
if err != nil {
return nil, err
}
decoded = append(decoded, msg)
}
c.pending = append(c.pending, decoded[1:]...)
return decoded[0], nil
}
}
// Request 请求-响应(带超时)
func (c *websocketClient) Request(data []byte, timeout time.Duration) ([]byte, error) {
c.requestMu.Lock()
defer c.requestMu.Unlock()
// 发送请求
if err := c.Send(data); err != nil {
return nil, err
}
// 接收响应
return c.receiveWithTimeout(timeout)
}
// IsConnected 检查是否已连接
func (c *websocketClient) IsConnected() bool {
c.mu.RLock()
defer c.mu.RUnlock()
return c.connected
}
// Close 关闭客户端
func (c *websocketClient) Close() error {
return c.Disconnect()
}
func (c *websocketClient) markDisconnected() {
c.mu.Lock()
defer c.mu.Unlock()
if c.conn != nil {
_ = c.conn.Close()
c.conn = nil
}
c.connected = false
c.pending = nil
}