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ntool-biz/ngochess/req/req_analysis.go

68 lines
2.3 KiB
Go

package req
//
//import (
// "encoding/json"
// "git.noahlan.cn/noahlan/ntool/nsys/cmdn"
//)
//
//type Stone struct {
// Player string // 玩家 "B" / "W"
// Location string // "C4" GTP标准协议或 "CC" 行列协议
//}
//
//func (s Stone) MarshalJSON() ([]byte, error) {
// ret := []string{s.Player, s.Location}
// return json.Marshal(ret)
//}
//
//var _ cmdn.ICommand = (*AnalQueryReq)(nil)
//
//type AnalQueryReq struct {
// ID string `json:"id"` // ID
// Moves []Stone `json:"moves"` // moves
// InitialStones []Stone `json:"initialStones,omitempty,optional"` // 初始化棋子(让子棋,棋谱等等)
// Rules string `json:"rules"` // 规则, chinese / japanese / tromp-taylor .etc...
// Komi float32 `json:"komi"` // 贴目中国规则一般7.5目
// BoardXSize int64 `json:"boardXSize"` // 棋盘X大小
// BoardYSize int64 `json:"boardYSize"` // 棋盘Y大小
// AnalyzeTurns []int32 `json:"analyzeTurns,omitempty,optional"` // 需要分析的回合数与moves对应若不指定则分析最后一回合
// InitialPlayer string `json:"initialPlayer,omitempty,optional"` // 指定第一手的玩家 "B" / "W"当moves为空时很有用
// /// .etc...
//}
//
//func (r *AnalQueryReq) MessageID() string {
// return r.ID
//}
//
//func (r *AnalQueryReq) AddMove(player, location string) {
// r.Moves = append(r.Moves, Stone{Player: player, Location: location})
//}
//
//func (r *AnalQueryReq) AddInitialStone(player, location string) {
// r.InitialStones = append(r.InitialStones, Stone{Player: player, Location: location})
//}
//
//var _ cmdn.ICommand = (*AnalQueryActionReq)(nil)
//
//const (
// AnalActionQueryVersion = "query_version"
// AnalActionClearCache = "clear_cache"
// AnalActionTerminate = "terminate"
// AnalActionTerminateAll = "terminate_all"
//)
//
//type AnalQueryActionReq struct {
// ID string `json:"id"` // ID
// Action string `json:"action"` // 查询动作
//
// // terminate
// TerminateId string `json:"terminateId,omitempty,optional"`
// // terminate | terminate_all
// TurnNumbers []int32 `json:"turnNumbers,omitempty,optional"`
//}
//
//func (r *AnalQueryActionReq) MessageID() string {
// return r.ID
//}