package tea func String(a string) *string { return &a } func StringValue(a *string) string { if a == nil { return "" } return *a } func Int(a int) *int { return &a } func IntValue(a *int) int { if a == nil { return 0 } return *a } func Int8(a int8) *int8 { return &a } func Int8Value(a *int8) int8 { if a == nil { return 0 } return *a } func Int16(a int16) *int16 { return &a } func Int16Value(a *int16) int16 { if a == nil { return 0 } return *a } func Int32(a int32) *int32 { return &a } func Int32Value(a *int32) int32 { if a == nil { return 0 } return *a } func Int64(a int64) *int64 { return &a } func Int64Value(a *int64) int64 { if a == nil { return 0 } return *a } func Bool(a bool) *bool { return &a } func BoolValue(a *bool) bool { if a == nil { return false } return *a } func Uint(a uint) *uint { return &a } func UintValue(a *uint) uint { if a == nil { return 0 } return *a } func Uint8(a uint8) *uint8 { return &a } func Uint8Value(a *uint8) uint8 { if a == nil { return 0 } return *a } func Uint16(a uint16) *uint16 { return &a } func Uint16Value(a *uint16) uint16 { if a == nil { return 0 } return *a } func Uint32(a uint32) *uint32 { return &a } func Uint32Value(a *uint32) uint32 { if a == nil { return 0 } return *a } func Uint64(a uint64) *uint64 { return &a } func Uint64Value(a *uint64) uint64 { if a == nil { return 0 } return *a } func Float32(a float32) *float32 { return &a } func Float32Value(a *float32) float32 { if a == nil { return 0 } return *a } func Float64(a float64) *float64 { return &a } func Float64Value(a *float64) float64 { if a == nil { return 0 } return *a } func IntSlice(a []int) []*int { if a == nil { return nil } res := make([]*int, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func IntValueSlice(a []*int) []int { if a == nil { return nil } res := make([]int, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func Int8Slice(a []int8) []*int8 { if a == nil { return nil } res := make([]*int8, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func Int8ValueSlice(a []*int8) []int8 { if a == nil { return nil } res := make([]int8, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func Int16Slice(a []int16) []*int16 { if a == nil { return nil } res := make([]*int16, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func Int16ValueSlice(a []*int16) []int16 { if a == nil { return nil } res := make([]int16, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func Int32Slice(a []int32) []*int32 { if a == nil { return nil } res := make([]*int32, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func Int32ValueSlice(a []*int32) []int32 { if a == nil { return nil } res := make([]int32, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func Int64Slice(a []int64) []*int64 { if a == nil { return nil } res := make([]*int64, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func Int64ValueSlice(a []*int64) []int64 { if a == nil { return nil } res := make([]int64, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func UintSlice(a []uint) []*uint { if a == nil { return nil } res := make([]*uint, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func UintValueSlice(a []*uint) []uint { if a == nil { return nil } res := make([]uint, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func Uint8Slice(a []uint8) []*uint8 { if a == nil { return nil } res := make([]*uint8, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func Uint8ValueSlice(a []*uint8) []uint8 { if a == nil { return nil } res := make([]uint8, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func Uint16Slice(a []uint16) []*uint16 { if a == nil { return nil } res := make([]*uint16, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func Uint16ValueSlice(a []*uint16) []uint16 { if a == nil { return nil } res := make([]uint16, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func Uint32Slice(a []uint32) []*uint32 { if a == nil { return nil } res := make([]*uint32, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func Uint32ValueSlice(a []*uint32) []uint32 { if a == nil { return nil } res := make([]uint32, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func Uint64Slice(a []uint64) []*uint64 { if a == nil { return nil } res := make([]*uint64, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func Uint64ValueSlice(a []*uint64) []uint64 { if a == nil { return nil } res := make([]uint64, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func Float32Slice(a []float32) []*float32 { if a == nil { return nil } res := make([]*float32, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func Float32ValueSlice(a []*float32) []float32 { if a == nil { return nil } res := make([]float32, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func Float64Slice(a []float64) []*float64 { if a == nil { return nil } res := make([]*float64, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func Float64ValueSlice(a []*float64) []float64 { if a == nil { return nil } res := make([]float64, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func StringSlice(a []string) []*string { if a == nil { return nil } res := make([]*string, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func StringSliceValue(a []*string) []string { if a == nil { return nil } res := make([]string, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res } func BoolSlice(a []bool) []*bool { if a == nil { return nil } res := make([]*bool, len(a)) for i := 0; i < len(a); i++ { res[i] = &a[i] } return res } func BoolSliceValue(a []*bool) []bool { if a == nil { return nil } res := make([]bool, len(a)) for i := 0; i < len(a); i++ { if a[i] != nil { res[i] = *a[i] } } return res }