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Protocol Buffer

syntax = "proto3";
package pbClient;
option go_package = "/pbStat";
// 通知-PvP伤害 statistics.pvp.damage
message StatPvPDamage {
int64 uid = 1; // 造成伤害的用户ID
optional int64 targetUid = 2; // 目标用户ID可能是基地不一定有
float damage = 3; // 伤害量
}
// 通知-PvP击杀单位 statistics.pvp.killunit
message StatPvPKillUnit {
int64 uid = 1; // 用户ID
optional int64 targetUid = 2; // 目标用户
string attacker = 3; // 造成击杀东西building:兵营 U0001:xxx兵 S0001: 技能)
string victim = 4; // 被击杀的东西U0001:xxx兵
}
// 通知-PvP杀兵营(人) statistics.pvp.kill
message StatPvPKill {
int64 uid = 1; // 用户ID
int64 targetUid = 2; // 目标用户
bool isGeneral = 3; // targetUid是否名将
}
// 通知-PvP一血 statistics.pvp.first
message StatPvPFirstBlood {
int64 uid = 1; // 用户ID
int32 type = 2; // 1-拿到一血 2-被破一血
}
// 通知-PvP战报 statistics.pvp.report
message StatPvPReport {
int32 winCamp = 1; // 获胜阵营 1-蓝 2-红
int64 generalUid = 2; // 名将UID
repeated int64 winUids = 3; // 战胜方玩家列表
repeated int64 lostUids = 4; // 战败方玩家列表
}