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62 lines
1.4 KiB
Go

package logic
import (
"dcg/game/logic/game"
"dcg/game/logic/room"
"dcg/game/logic/user"
"dcg/game/logic/zhg/rank"
"dcg/game/logic/zhg/statistics"
"dcg/game/svc"
"git.noahlan.cn/northlan/ngs/component"
"strings"
)
var GameLogic *Logics
type Logics struct {
Services *component.Components
}
func Init(svcCtx *svc.ServiceContext) {
services := &component.Components{}
roomManager := room.NewRoomLogic()
services.Register(roomManager,
component.WithName(roomManager.CMD()),
component.WithNameFunc(func(s string) string {
return strings.ToLower(s)
}))
statisticsPvP := statistics.NewStatisticsPvP(svcCtx)
services.Register(statisticsPvP,
component.WithName(statisticsPvP.CMD()),
component.WithNameFunc(func(s string) string {
return statisticsPvP.Prefix() + "." + strings.ToLower(s)
}))
rk := rank.NewRank(svcCtx)
services.Register(rk,
component.WithName(rk.CMD()),
component.WithNameFunc(func(s string) string {
return strings.ToLower(s)
}))
userCoin := user.NewUserCoin(svcCtx)
services.Register(userCoin,
component.WithName(userCoin.CMD()),
component.WithNameFunc(func(s string) string {
return userCoin.Prefix() + "." + strings.ToLower(s)
}))
gameStatus := game.NewGameLogic(svcCtx)
services.Register(gameStatus,
component.WithName(gameStatus.CMD()),
component.WithNameFunc(func(s string) string {
return strings.ToLower(s)
}))
GameLogic = &Logics{
Services: services,
}
}