refactor: 修改升级指令为s

main
NorthLan 2 years ago
parent 1b06af241c
commit 42d26f9cc1

@ -53,7 +53,7 @@ func (h *ZhgmangGameLogic) WithCmdParserLogic(p []cmd.Pattern) LogicOption {
Alias: []string{"莽"},
ContentMaxLen: 0,
}, {
Prefix: "l",
Prefix: "s",
Alias: []string{"升级"},
ContentMaxLen: 0,
}, {
@ -73,7 +73,7 @@ func (h *ZhgmangGameLogic) WithCmdHandlers() LogicOption {
logic.RegisterCMDHandler(h.handleJoinGame, "j")
logic.RegisterCMDHandler(h.handleAddUnit, "c")
logic.RegisterCMDHandler(h.handleWai, "w")
logic.RegisterCMDHandler(h.handleLevelUp, "l")
logic.RegisterCMDHandler(h.handleLevelUp, "s")
logic.RegisterCMDHandler(h.handleMockGift, "n")
}
}
@ -197,9 +197,9 @@ func (h *ZhgmangGameLogic) handleMockGift(liveRoom *LiveRoom, _ string, content
}
logger.SLog.Debugf("用户 [%s] gift [%s] count [%d]", user.Username, giftType, count)
// 禁止 c w l n j
// 禁止 c w s n j
switch giftType {
case "tt":
case "lt":
h.goldSpeedUp(room, user, float64(count)*0.1)
case "qp":
h.clearScreen(room, user)

Loading…
Cancel
Save