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using Unity.Collections;
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namespace LanLib.UpdateManager.Extensions
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{
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public static class NativeArrayExtensions
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{
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public static void DisposeIfCreated<T>(this ref NativeArray<T> array)
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where T : struct
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{
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if (array.IsCreated)
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{
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array.Dispose();
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}
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}
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}
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}
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