first commit

main
NoahLan 11 months ago
commit 3ebed1c113

12
.gitignore vendored

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TextMesh Pro.meta
TextMesh Pro
*.tss
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using System;
using UnityEngine;
using EVM = LanLib.EventManager;
namespace Samples.EventManager
{
public struct TestEvent
{
}
public class TestSubscribeEvent : MonoBehaviour
{
private void Awake()
{
EVM.EventManager.Instance.Subscribe<TestEvent>(OnTest);
}
private void OnDestroy()
{
EVM.EventManager.Instance.Unsubscribe<TestEvent>(OnTest);
}
private void OnTest(TestEvent evt)
{
print("TestEvent trigger!!!");
}
}
}

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using UnityEngine;
using EVM = LanLib.EventManager;
namespace Samples.EventManager
{
public class TestTriggerEvent : MonoBehaviour
{
public void TriggerTestEvent()
{
EVM.EventManager.Instance.TriggerEvent(new TestEvent());
}
}
}

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using UnityEngine;
namespace Samples.Singleton
{
public class TestInvokeSingleton : MonoBehaviour
{
private void Start()
{
Test.Instance.SayHello();
}
}
}

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using LanLib.Singleton;
namespace Samples.Singleton
{
public class Test : Singleton<Test>
{
public void SayHello()
{
print("hello world");
}
}
}

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using LanLib.UpdateManager;
using UnityEngine;
namespace Samples.UpdateManager
{
public class TestFollowTarget : AManagedBehaviour, IUpdatable
{
[SerializeField] private Camera camera;
private void Awake()
{
if (!camera)
{
camera = Camera.main;
}
}
public void ManagedUpdate()
{
if (!Input.GetMouseButton(0))
{
return;
}
var ray = camera.ScreenPointToRay(Input.mousePosition);
var xz = new Plane(transform.up * 10, transform.position);
if (xz.Raycast(ray, out float z))
{
transform.position = ray.GetPoint(z);
}
}
}
}

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{
"name": "LanLib.Singleton.Editor",
"rootNamespace": "",
"references": [
"LanLib.Singleton"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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fileFormatVersion: 2
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace LanLib.Singleton.EditorUtilities
{
static class SingletonManager
{
private static Dictionary<Type, SingletonCreateCondition> _lutSingletonCreation = null;
static void DestroyGameObject(GameObject go)
{
if (Application.isPlaying)
{
Object.Destroy(go);
}
else
{
Object.DestroyImmediate(go);
}
}
static void RemoveAllSingletons(Func<SingletonBase, bool> predicate)
{
if (Selection.activeGameObject?.GetComponent<SingletonBase>())
{
Selection.activeGameObject = null;
}
var instances = Resources
.FindObjectsOfTypeAll<SingletonBase>()
.Where(predicate)
.ToArray();
foreach (var inst in instances)
{
DestroyGameObject(inst.gameObject);
}
}
static Dictionary<Type, SingletonCreateCondition> GetSingletonTypes()
{
if (_lutSingletonCreation != null) return _lutSingletonCreation;
var baseType = typeof(SingletonAutoLoadAttribute);
var thisAssemblyName = baseType.Assembly.GetName().ToString();
return _lutSingletonCreation = AppDomain.CurrentDomain.GetAssemblies()
.Where(assembly
=> assembly.GetReferencedAssemblies().Any(r => r.ToString() == thisAssemblyName)
&& assembly.GetName().ToString() != thisAssemblyName)
.SelectMany(assembly
=> assembly.GetCustomAttributes(false).OfType<SingletonAutoLoadAttribute>())
.Select(att => (att.type, att.createCondition))
.ToDictionary(d => d.type, d => d.createCondition);
}
[InitializeOnLoadMethod]
#if !UNITY_EDITOR
[RuntimeInitializeOnLoadMethod]
#endif
static void AutoCreateOnDomainReload()
{
foreach (var (t, con) in GetSingletonTypes())
{
if (con.Contains(SingletonCreateCondition.ReloadDomain))
{
t.BaseType.GetProperty("Instance", bindingFlags).GetValue(null);
}
}
}
[InitializeOnLoadMethod]
static void AutoCreateOnEnterPlayMode()
{
EditorApplication.playModeStateChanged += e =>
{
if (e == PlayModeStateChange.EnteredPlayMode)
{
foreach (var (t, con) in GetSingletonTypes())
{
if (con.Contains(SingletonCreateCondition.EnterPlay))
{
t.BaseType.GetProperty("Instance", bindingFlags).GetValue(null);
}
}
}
};
}
[InitializeOnLoadMethod]
static void CleanOnRecompileIfNeeded()
{
RemoveAllSingletons(inst => inst.shouldDestroyOnReloadDomain());
}
[InitializeOnLoadMethod]
static void CleanOnPlayModeChangeIfNeeded()
{
EditorApplication.playModeStateChanged += e =>
{
if (e == PlayModeStateChange.ExitingPlayMode)
{
RemoveAllSingletons(inst => inst.shouldDestroyOnExitPlayMode());
}
else if (e == PlayModeStateChange.ExitingEditMode)
{
RemoveAllSingletons(inst => inst.shouldDestroyOnExitEditMode());
}
else if (e == PlayModeStateChange.EnteredPlayMode)
{
var instances = Resources
.FindObjectsOfTypeAll<SingletonBase>()
.ToArray();
foreach (var inst in instances)
{
inst.DestroyOnSceneUnload = inst.DestroyOnSceneUnload;
}
}
};
}
static bool shouldDestroyOnReloadDomain(this SingletonBase singleton)
{
var t = singleton.GetType();
var isAutoCreate = GetSingletonTypes().ContainsKey(t)
&& GetSingletonTypes()[t].Contains(SingletonCreateCondition.ReloadDomain);
return singleton.DestroyCondition.Contains(SingletonDestroyCondition.ReloadDomain)
&& !isAutoCreate;
}
static bool shouldDestroyOnExitPlayMode(this SingletonBase singleton)
=> singleton.DestroyCondition.Contains(SingletonDestroyCondition.ExitPlay);
static bool shouldDestroyOnExitEditMode(this SingletonBase singleton)
=> singleton.DestroyCondition.Contains(SingletonDestroyCondition.ExitEdit);
static BindingFlags bindingFlags = 0
| BindingFlags.Static
// | BindingFlags.Instance
| BindingFlags.Public
// | BindingFlags.NonPublic
;
}
}

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fileFormatVersion: 2
guid: 50a964d0c08146eb886818b2a76c1adc
timeCreated: 1706066898

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using System;
using System.Linq;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace LanLib.Singleton.EditorUtilities
{
public class SingletonWindow : EditorWindow
{
const int SourceUpdateInterval = 100;
const string UIRootGuid = "f019694f4240ea24281a93f5aab2f756";
const string UIElementGuid = "a33c335b67caf3e41af9c2753dcbb734";
[MenuItem("Tools/LanLib/Singletons")]
private static void ShowWindow()
{
var window = GetWindow<SingletonWindow>();
window.titleContent = new GUIContent("Singletons");
window.Show();
}
private void CreateGUI()
{
var uiRootAsset = GetVisualTreeAssetByGUID(UIRootGuid);
var uiElementAsset = GetVisualTreeAssetByGUID(UIElementGuid);
uiRootAsset.CloneTree(rootVisualElement);
var lst = rootVisualElement.Q<ListView>("lst");
(lst.makeItem, lst.bindItem) = BindItem();
rootVisualElement.schedule.Execute(UpdateSource).Every(SourceUpdateInterval);
(Func<VisualElement>, Action<VisualElement, int>) BindItem()
{
// GameObject gameObject = null;
// Label txtName = null;
// VisualElement btnInspect = null;
// VisualElement btnDestroy = null;
// MaskField mask = null;
return (OnCreate, OnBind);
VisualElement OnCreate()
{
var ele = uiElementAsset.CloneTree();
var txtName = ele.Q<Label>("txtName");
var btnInspect = ele.Q("btnInspect");
var btnDestroy = ele.Q("btnDestroy");
var mask = ele.Q<MaskField>("mask");
mask.choices = Enum.GetNames(typeof(HideFlags))[1..^2].ToList();
mask.RegisterValueChangedCallback(e =>
{
var go = GetGameObject();
if (go) go.hideFlags = (HideFlags)e.newValue;
});
btnDestroy.RegisterCallback<ClickEvent>(_ =>
{
var go = GetGameObject();
if (go) DestroyImmediate(go);
});
btnInspect.RegisterCallback<ClickEvent>(_ =>
{
var go = GetGameObject();
if (go) Selection.activeGameObject = go;
// EditorUtility.OpenPropertyEditor(go);
});
txtName.RegisterCallback<ClickEvent>(_ =>
{
var go = GetGameObject();
if (go) Selection.activeGameObject = go;
});
return ele;
GameObject GetGameObject() => ele.userData as GameObject;
}
void OnBind(VisualElement ele, int idx)
{
var txtName = ele.Q<Label>("txtName");
var mask = ele.Q<MaskField>("mask");
var gameObject = lst.itemsSource[idx] as GameObject;
if (gameObject != null)
{
txtName.text = gameObject.name;
mask.value = (int)gameObject.hideFlags;
ele.userData = gameObject;
}
}
}
void UpdateSource()
{
lst.itemsSource = Resources.FindObjectsOfTypeAll<SingletonBase>()
.Select(comp => comp.gameObject)
.Distinct()
.Where(o => o)
.ToList();
lst.RefreshItems();
}
}
VisualTreeAsset GetVisualTreeAssetByGUID(string guid) =>
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(AssetDatabase.GUIDToAssetPath(guid));
}
}

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<Style src="project://database/Assets/Scripts/Editor/Singleton/UI/SingletonStyles.uss?fileID=7433441132597879392&amp;guid=4a537003ea359734db374f2ebda85a34&amp;type=3#SingletonStyles" />
<ui:VisualElement style="flex-direction: row; align-items: center; padding-left: 9px; padding-right: 9px; padding-top: 9px; padding-bottom: 9px;">
<ui:VisualElement name="icon" style="background-image: url(&apos;project://database/Assets/Editor%20Resources/icon_cube.png?fileID=2800000&amp;guid=fcda1fbb0f0fbc34fbdeb59390ceab77&amp;type=3#icon_cube&apos;); width: 12px; height: 12px; margin-right: 5px; margin-left: -2px; flex-grow: 0; flex-shrink: 0;" />
<ui:Label text="Label" display-tooltip-when-elided="true" name="txtName" style="flex-grow: 1; -unity-text-align: middle-left;" />
<uie:MaskField choices="1,3" name="mask" style="flex-shrink: 1; max-width: 120px;" />
<ui:VisualElement name="btnInspect" class="btn" style="background-image: url(&apos;project://database/Assets/Editor%20Resources/icon_pencil.png?fileID=2800000&amp;guid=3782841ccd5a3c74daa021cca43aeb5e&amp;type=3#icon_pencil&apos;); width: 12px; height: 12px; margin-left: 6px; margin-right: 6px;" />
<ui:VisualElement name="btnDestroy" class="btn" style="background-image: url(&apos;project://database/Assets/Editor%20Resources/icon_delete.png?fileID=2800000&amp;guid=d18e152926310e94abcfa098f562ce48&amp;type=3#icon_delete&apos;); width: 12px; height: 12px; flex-shrink: 0;" />
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fileFormatVersion: 2
guid: 1093c92c33164f6883cb8b15214c5773
timeCreated: 1706062137

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using System;
namespace LanLib.EventManager
{
internal static class ErrorMessages
{
internal static string NullListenerSubscribed(Type eventId)
{
return $"Subscription attempt to {eventId} event had null listener.";
}
internal static string EventListenerTriggerException(Type eventId, Exception exception)
{
return $"Exception caught when triggering {eventId} event listener: {exception.Message}";
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d4199481b582435e8c2b90b33761a525
timeCreated: 1706062159

@ -0,0 +1,66 @@
using System;
using System.Collections.Generic;
using LanLib.Singleton;
using UnityEngine;
namespace LanLib.EventManager
{
public sealed class EventManager : Singleton<EventManager>, IEventManager
{
private readonly Dictionary<Type, Delegate> _eventDictionary = new();
public void Subscribe<T>(Action<T> listener) where T : struct
{
var eventId = typeof(T);
if (listener is null)
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
Debug.LogError(ErrorMessages.NullListenerSubscribed(eventId));
return;
#endif
}
if (_eventDictionary.ContainsKey(eventId))
{
_eventDictionary[eventId] = Delegate.Combine(_eventDictionary[eventId], listener);
return;
}
_eventDictionary[eventId] = listener;
}
public void Unsubscribe<T>(Action<T> listener) where T : struct
{
var eventId = typeof(T);
if (!_eventDictionary.ContainsKey(eventId)) return;
_eventDictionary[eventId] = Delegate.Remove(_eventDictionary[eventId], listener);
if (_eventDictionary[eventId] is null) _eventDictionary.Remove(eventId);
}
public void TriggerEvent<T>(T eventInstance) where T : struct
{
var eventId = typeof(T);
if (!_eventDictionary.ContainsKey(eventId)) return;
foreach (var listener in _eventDictionary[eventId].GetInvocationList())
{
try
{
((Action<T>)listener)?.Invoke(eventInstance);
}
catch (Exception exception)
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
Debug.LogError(ErrorMessages.EventListenerTriggerException(eventId, exception));
#endif
}
}
}
public void ClearEvent<T>() where T : struct
{
var eventId = typeof(T);
_eventDictionary.Remove(eventId);
}
public void ClearAllEvents() => _eventDictionary.Clear();
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1f99278400344e10be8a7dfc1263018f
timeCreated: 1706062159

@ -0,0 +1,11 @@
namespace LanLib.EventManager
{
public interface IClearableEventManager
{
/// <summary>
/// Clears listeners from specified event.
/// </summary>
/// <typeparam name="T">The type of event to remove listeners from. Must be a struct.</typeparam>
public void ClearEvent<T>() where T : struct;
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e1198f7959974c1c80fc5a10074f3817
timeCreated: 1706062160

@ -0,0 +1,11 @@
namespace LanLib.EventManager
{
/// <summary>
/// Event manager for centralized events.
/// Each event is identified by a struct type, which is also used as the event parameter for subscribed listeners.
/// </summary>
public interface IEventManager : ISubscribableEventManager, ITriggerableEventManager, IClearableEventManager,
IResettableEventManager
{
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4d489fbbb7b1474da5c23812ee290bef
timeCreated: 1706062160

@ -0,0 +1,10 @@
namespace LanLib.EventManager
{
public interface IResettableEventManager
{
/// <summary>
/// Removes all listeners from all events.
/// </summary>
public void ClearAllEvents();
}
}

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fileFormatVersion: 2
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@ -0,0 +1,21 @@
using System;
namespace LanLib.EventManager
{
public interface ISubscribableEventManager
{
/// <summary>
/// Subscribes a listener to an event, identified and parameterized by the struct type T.
/// </summary>
/// <param name="listener">The action to be invoked when the event is triggered.</param>
/// <typeparam name="T">The struct type that both identifies the event and serves as the parameter for the listener.</typeparam>
public void Subscribe<T>(Action<T> listener) where T : struct;
/// <summary>
/// Unsubscribes a listener from an event, identified and parameterized by the struct type T.
/// </summary>
/// <param name="listener">The action to be removed from the event's invocation list.</param>
/// <typeparam name="T">The struct type that both identifies the event and serves as the parameter for the listener.</typeparam>
public void Unsubscribe<T>(Action<T> listener) where T : struct;
}
}

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@ -0,0 +1,12 @@
namespace LanLib.EventManager
{
public interface ITriggerableEventManager
{
/// <summary>
/// Triggers an event, identified and parameterized by the struct type T.
/// </summary>
/// <param name="eventInstance">An instance of type T that will be passed as the parameter to all subscribed listeners.</param>
/// <typeparam name="T">The struct type that both identifies the event and serves as the parameter for the listener.</typeparam>
public void TriggerEvent<T>(T eventInstance) where T : struct;
}
}

@ -0,0 +1,3 @@
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@ -0,0 +1,16 @@
{
"name": "LanLib.EventManager",
"rootNamespace": "",
"references": [
"LanLib.Singleton"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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{
"name": "LanLib.Singleton",
"rootNamespace": "",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@ -0,0 +1,83 @@
![UnitySingleton](https://socialify.git.ci/labbbirder/UnitySingleton/image?description=1&font=Jost&forks=1&issues=1&name=1&stargazers=1&theme=Auto)
可以在Editor和Runtime混用的Unity单例模块。稳定可靠懒加载无额外开销任何情况都不会出现多实例化。
![GitHub last commit](https://img.shields.io/github/last-commit/labbbirder/unitysingleton)
![GitHub package.json version](https://img.shields.io/github/package-json/v/labbbirder/unitysingleton)
[![openupm](https://img.shields.io/npm/v/com.bbbirder.singleton?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.bbbirder.singleton/)
## Features
* 兼容所有场景,稳定可靠的提供一个单例:
* Editor和Runtime混合使用
* 中途重新编译脚本
* 不同的`Reload Domain`选项
* 场景切换
* etc
* 可以包含子物体基于MonoBehaviour可添加子GameObject
* 独立于场景单例默认使用HideFlags隐藏不属于任何场景不需要考虑入口场景
* 可检索可视化窗口检索单例列表Window/bbbirder/Singletons
## Basic Usage
只需要继承`Singleton<T>`
```csharp
using UnityEngine;
using com.bbbirder.unity;
public class YourComponent:Singleton<YourComponent>{
protected override void Awake(){
SayHello();
}
public void SayHello(){
print("hello,world");
}
}
```
需要调用的地方
```csharp
YourComponent.Instance.SayHello();
```
通过Window/bbbirder/Singletons窗口查看当前的单例
![窗口截图](Documentation/img_record.png)
## More Controls
### 指定实例化时机
```csharp
[assembly: SingletonAutoLoad(typeof(Manager))]
public class Manager:Singleton<Manager>{ //Manager 将会自动实例化
}
```
SingletonAutoLoadAttribute接收2个参数
* 目标单例类型
* 实例化时机 enum `SingletonCreateCondition`
* `LazyLoad` 懒加载通过Instance获取时才实例化。无`SingletonAutoLoad`属性时默认模式
* `DomainReload` 即时加载,在脚本开始运行前实例化。`SingletonAutoLoad`缺省选项
* `EnterPlay` 进入播放模式加载
> 使用形如`[assembly:]`的特性使得`SingletonAutoLoadAttribute`在内部检索所有单例类型时消耗小且非常迅速。可以放心的在Runtime环境下使用此模块。
### 指定销毁时机
```csharp
public class Manager:Singleton<Manager>{
public override SingletonDestroyCondition DestroyCondition => SingletonDestroyCondition.ExitEdit;
}
```
`SingletonDestroyCondition` 具有以下选项:
* Never 不自动销毁
* SceneUnload 场景卸载时
* ReloadDomain 脚本重加载时 (默认)
* ExitPlay 切出播放模式时
* ExitEdit 切出编辑模式时
### 自定义实例化方法
```csharp
public class TestSingleton : Singleton<TestSingleton>
{
protected new static TestSingleton CreateInstance(){
var go = Singleton<TestSingleton>.CreateInstance();
go.name += " (Singleton)";
return go;
}
}
```

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using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.SceneManagement;
namespace LanLib.Singleton
{
[ExecuteInEditMode]
public class Singleton<T> : SingletonBase where T : Singleton<T>
{
private const BindingFlags BindingFlags = System.Reflection.BindingFlags.Default
| System.Reflection.BindingFlags.FlattenHierarchy
| System.Reflection.BindingFlags.Static
| System.Reflection.BindingFlags.Public
| System.Reflection.BindingFlags.NonPublic;
private static T _instance;
public static T Instance
{
get
{
if (!_instance)
{
#if UNITY_EDITOR
_instance = Resources.FindObjectsOfTypeAll<T>().FirstOrDefault(inst => inst);
#else
_instance = FindObjectOfType<T>();
#endif
}
if (!_instance)
{
_instance = (T)typeof(T).GetMethod("CreateInstance", BindingFlags)?.Invoke(null, null);
}
Assert.IsNotNull(_instance);
return _instance;
}
}
protected static T CreateInstance()
{
return new GameObject(typeof(T).Name)
{
hideFlags = HideFlags.HideAndDontSave ^ HideFlags.NotEditable
}.AddComponent<T>();
}
protected virtual void Awake()
{
if (_instance == null)
{
_instance = this as T;
if (Application.isPlaying)
{
DestroyOnSceneUnload = DestroyOnSceneUnload;
}
}
else
{
DestroySelf();
}
}
}
public abstract class SingletonBase : MonoBehaviour
{
private SingletonDestroyCondition _destroyCondition = SingletonDestroyCondition.ReloadDomain;
public virtual SingletonDestroyCondition DestroyCondition
{
get => _destroyCondition;
private set
{
var flgSceneUnload = (value ^ _destroyCondition) & SingletonDestroyCondition.SceneUnload;
if (flgSceneUnload != 0)
{
var hasFlag = 0 != (value & SingletonDestroyCondition.SceneUnload);
DestroyOnSceneUnload = hasFlag;
}
_destroyCondition = value;
}
}
public bool DestroyOnSceneUnload
{
get => DestroyCondition.Contains(SingletonDestroyCondition.SceneUnload);
set
{
if (value)
{
SceneManager.MoveGameObjectToScene(gameObject, SceneManager.GetActiveScene());
DestroyCondition |= SingletonDestroyCondition.SceneUnload;
}
else
{
DontDestroyOnLoad(gameObject);
DestroyCondition &= ~SingletonDestroyCondition.SceneUnload;
}
}
}
internal void DestroySelf()
{
if (Application.isPlaying)
{
Destroy(gameObject);
}
else
{
DestroyImmediate(gameObject);
}
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 52f4996b32e94a5eab7788ce97a3687c
timeCreated: 1706065918

@ -0,0 +1,18 @@
using System;
namespace LanLib.Singleton
{
public class SingletonAutoLoadAttribute : Attribute
{
public Type type { get; private set; }
public SingletonCreateCondition createCondition { get; private set; }
public SingletonAutoLoadAttribute(Type type,
SingletonCreateCondition createCondition = SingletonCreateCondition.ReloadDomain)
{
this.type = type;
this.createCondition = createCondition;
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 034696d0d99d450eb4a5257f857e721b
timeCreated: 1706065818

@ -0,0 +1,61 @@
using System;
namespace LanLib.Singleton
{
[Flags]
public enum SingletonDestroyCondition
{
/// <summary>
/// Dont destroy automatically.
/// </summary>
Never = 0,
/// <summary>
/// Destroy on scene unload.
/// </summary>
SceneUnload = 1 << 0,
/// <summary>
/// Destroy on script recompilation. [Default]
/// </summary>
ReloadDomain = 1 << 1,
/// <summary>
/// Destroy on application mode switch from play mode to editor mode.
/// </summary>
ExitPlay = 1 << 2,
/// <summary>
/// Destroy on application mode switch from editor mode to play mode.
/// </summary>
ExitEdit = 1 << 3,
}
[Flags]
public enum SingletonCreateCondition
{
/// <summary>
/// Dont instantiate automatically.
/// </summary>
LazyLoad = 0,
/// <summary>
/// Instantiate on domain reloads. More exactly, editor mode means script compiled mostly, while runtime mode means application launched.
/// </summary>
ReloadDomain = 1 << 0,
/// <summary>
/// Instantiate on enter play mode. Editor only.
/// </summary>
EnterPlay = 1 << 1,
}
public static class Extensions
{
public static bool Contains(this SingletonCreateCondition con, SingletonCreateCondition con2)
=> (con & con2) != 0;
public static bool Contains(this SingletonDestroyCondition con, SingletonDestroyCondition con2)
=> (con & con2) != 0;
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9262d72ff33f4de69ff9759d90943993
timeCreated: 1706065653

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fdf3047f31a54b4188042ffeffeaacdd
timeCreated: 1706078971

@ -0,0 +1,26 @@
using UnityEngine;
namespace LanLib.UpdateManager
{
/// <summary>
/// <see cref="MonoBehaviour"/> abstract class with automatic registration in <see cref="UpdateManager"/>.
/// </summary>
/// <remarks>
/// Instances will register themselves for updates in the <c>OnEnable</c> message and unregister in the <c>OnDisable</c> message.
/// <br/>
/// Implement <see cref="IUpdatable"/>, <see cref="ILateUpdatable"/> and/or <see cref="IFixedUpdatable"/> to be updated every frame using <see cref="UpdateManager"/>.
/// </remarks>
/// <seealso cref="UpdateManager"/>
public abstract class AManagedBehaviour : MonoBehaviour, IManagedObject
{
protected virtual void OnEnable()
{
this.RegisterInManager();
}
protected virtual void OnDisable()
{
this.UnregisterInManager();
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e413337e91b74ff68ed1d2ee9e242fb0
timeCreated: 1706080505

@ -0,0 +1,32 @@
using System;
using UnityEngine;
namespace LanLib.UpdateManager
{
/// <summary>
/// <see cref="MonoBehaviour"/> abstract class with automatic registration in <see cref="UpdateManager"/>.
/// </summary>
/// <remarks>
/// Instances will register themselves for updates in the <c>OnEnable</c> message and unregister in the <c>OnDisable</c> message.
/// </remarks>
/// <seealso cref="UpdateManager"/>
[Obsolete("Prefer inheriting AManagedBehaviour and implementing the IUpdatable/ILateUpdatable/IFixedUpdatable interfaces directly.")]
public abstract class AUpdateManagerBehaviour : MonoBehaviour, IUpdatable
{
protected virtual void OnEnable()
{
this.RegisterInManager();
}
protected virtual void OnDisable()
{
this.UnregisterInManager();
}
/// <summary>
/// Implement this for receiving managed updates from <see cref="UpdateManager"/>.
/// </summary>
/// <seealso cref="UpdateManager"/>
public abstract void ManagedUpdate();
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 95570aaab68a4177886e5bfc41c0782f
timeCreated: 1706080471

@ -0,0 +1,22 @@
using UnityEngine;
namespace LanLib.UpdateManager
{
public static class ApplicationUtils
{
public static bool IsQuitting { get; private set; }
[RuntimeInitializeOnLoadMethod]
private static void InitializeMethod()
{
IsQuitting = false;
Application.quitting += OnQuitting;
}
private static void OnQuitting()
{
IsQuitting = true;
Application.quitting -= OnQuitting;
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1c6cf116c88644e4afa011ee3aafb33e
timeCreated: 1706080365

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 91deabe1a4894271968127c10b2104c5
timeCreated: 1706078999

@ -0,0 +1,29 @@
using System.Collections.Generic;
namespace LanLib.UpdateManager.Extensions
{
public static class ListExtensions
{
public static void RemoveAtSwapBack<T>(this IList<T> list, int index, out T swappedValue)
{
int lastIndex = list.Count - 1;
if (lastIndex > 0 && lastIndex != index)
{
swappedValue = list[index] = list[lastIndex];
}
else
{
swappedValue = default;
}
list.RemoveAt(lastIndex);
}
public static void Swap<T>(this IList<T> list, int sourceIndex, int destinationIndex, out T newDestinationValue)
{
newDestinationValue = list[sourceIndex];
list[sourceIndex] = list[destinationIndex];
list[destinationIndex] = newDestinationValue;
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4251927f6d7b45d8862b48af6aa71178
timeCreated: 1706079245

@ -0,0 +1,16 @@
using Unity.Collections;
namespace LanLib.UpdateManager.Extensions
{
public static class NativeArrayExtensions
{
public static void DisposeIfCreated<T>(this ref NativeArray<T> array)
where T : struct
{
if (array.IsCreated)
{
array.Dispose();
}
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ca5285a99e744603bb10d0ca73ed66c2
timeCreated: 1706079384

@ -0,0 +1,15 @@
using UnityEngine.Jobs;
namespace LanLib.UpdateManager.Extensions
{
public static class TransformAccessArrayExtensions
{
public static void DisposeIfCreated(this ref TransformAccessArray transformArray)
{
if (transformArray.isCreated)
{
transformArray.Dispose();
}
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 53aeeccdbec94a348f3d37537cdb3511
timeCreated: 1706079409

@ -0,0 +1,24 @@
using System;
using System.Linq;
using LanLib.UpdateManager.Jobs;
namespace LanLib.UpdateManager.Extensions
{
public static class TypeExtensions
{
public static bool IsIUpdateJob(this Type type)
{
return typeof(IUpdateJob).IsAssignableFrom(type);
}
public static bool IsIUpdateTransformJob(this Type type)
{
return typeof(IUpdateTransformJob).IsAssignableFrom(type);
}
public static bool ImplementsGenericInterface(this Type type, Type interfaceType)
{
return type.GetInterfaces().Any(i => i.IsGenericType && i.GetGenericTypeDefinition() == interfaceType);
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ba29ddc492d0419db60e7430a2f0233c
timeCreated: 1706079431

@ -0,0 +1,14 @@
namespace LanLib.UpdateManager
{
/// <summary>
/// Implement this interface and register object with <see cref="UpdateManager.Register"/> to get updated every physics frame on FixedUpdate message.
/// </summary>
public interface IFixedUpdatable : IManagedObject
{
/// <summary>
/// Method called every physics frame for objects registered in <see cref="UpdateManager"/>.
/// </summary>
/// <seealso cref="UpdateManager"/>
void ManagedFixedUpdate();
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c101c50f8f5743b1b045ebb45789b70a
timeCreated: 1706080342

@ -0,0 +1,14 @@
namespace LanLib.UpdateManager
{
/// <summary>
/// Implement this interface and register object with <see cref="UpdateManager.Register"/> to get updated every frame on LateUpdate message.
/// </summary>
public interface ILateUpdatable : IManagedObject
{
/// <summary>
/// Method called every frame for objects registered in <see cref="UpdateManager"/>.
/// </summary>
/// <seealso cref="UpdateManager"/>
void ManagedLateUpdate();
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8a310861232547b29673bda29663d4b7
timeCreated: 1706080323

@ -0,0 +1,28 @@
namespace LanLib.UpdateManager
{
/// <summary>Base interface for objects that <see cref="UpdateManager"/> can manage</summary>
public interface IManagedObject
{
}
public static class IUpdatableExtensions
{
/// <summary>
/// Shortcut for <c>UpdateManager.Instance.Register(<paramref name="updatable"/>)</c>.
/// </summary>
/// <seealso cref="UpdateManager.Register"/>
public static void RegisterInManager(this IManagedObject updatable)
{
UpdateManager.Instance.Register(updatable);
}
/// <summary>
/// Shortcut for <c>UpdateManager.Instance.Unregister(<paramref name="updatable"/>)</c>.
/// </summary>
/// <seealso cref="UpdateManager.Unregister"/>
public static void UnregisterInManager(this IManagedObject updatable)
{
UpdateManager.Instance.Unregister(updatable);
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f1ee1d3f5c67405994ecc7a66e8a6185
timeCreated: 1706080262

@ -0,0 +1,14 @@
namespace LanLib.UpdateManager
{
/// <summary>
/// Implement this interface and register object with <see cref="UpdateManager.Register"/> to get updated every frame on Update message.
/// </summary>
public interface IUpdatable : IManagedObject
{
/// <summary>
/// Method called every frame for objects registered in <see cref="UpdateManager"/>.
/// </summary>
/// <seealso cref="UpdateManager"/>
void ManagedUpdate();
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: eb10f2430e094d679949c4f2e0867941
timeCreated: 1706080294

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7de1457ab1e549a1a654b33f1be161e7
timeCreated: 1706078999

@ -0,0 +1,144 @@
using System.Collections;
using System.Collections.Generic;
using LanLib.UpdateManager.Extensions;
namespace LanLib.UpdateManager.Internal
{
/// <summary>Generic list with O(1) insertion and removal.</summary>
/// <remarks>
/// <list type="bullet">
/// <item>Adding duplicate values and removing items that are not present are both no-op.</item>
/// <item>
/// Items may be added and removed while the collection is being enumerated without raising exceptions.
/// This collection guarantees that all items are enumerated, even if insertions or removals happen during enumeration.
/// </item>
/// <item>
/// All enumerators reference the same list index, so avoid having more than one enumerator at the same time.
/// Creating a new enumerator resets this shared index.
/// </item>
/// </list>
/// </remarks>
public class FastRemoveList<T> : IReadOnlyList<T>
{
private readonly List<T> _list = new List<T>();
private readonly Dictionary<T, int> _indexMap = new Dictionary<T, int>();
private int _loopIndex;
/// <returns>Get the number of items contained in the <see cref="FastRemoveList{T}"/>.</returns>
public int Count => _list.Count;
/// <returns>Item registered at <paramref name="index"/> if index is valid, <see langword="default"/> otherwise.</returns>
public T this[int index] => index >= 0 && index < Count ? _list[index] : default;
/// <summary>Add <paramref name="value"/> to the end of the list.</summary>
/// <returns><see langword="true"/> if value was not already present in the list and was successfully added, <see langword="false"/> otherwise.</returns>
/// <remarks>
/// Adding a value while the collection is being enumerated is permitted and won't raise exceptions.
/// This operation is O(1).
/// </remarks>
public bool Add(T value)
{
if (_indexMap.ContainsKey(value))
{
return false;
}
_list.Add(value);
_indexMap.Add(value, _list.Count - 1);
return true;
}
/// <summary>Remove <paramref name="value"/> from the list, if found.</summary>
/// <returns><see langword="true"/> if value was present in the list and was successfully removed, <see langword="false"/> otherwise.</returns>
/// <remarks>
/// Removing a value while the collection is being enumerated is permitted and won't raise exceptions.
/// This operation is O(1).
/// </remarks>
public bool Remove(T value)
{
if (!_indexMap.TryGetValue(value, out int indexToRemove))
{
return false;
}
_indexMap.Remove(value);
// If removing the object that was just enumerated, make sure the
// new object swapped back to this index gets enumerated as well
if (indexToRemove == _loopIndex)
{
_loopIndex--;
}
// If removing an object that was already enumerated while the loop is
// still running, swap it with current loop index to make sure we
// still enumerate the last element that will be swapped back later
else if (indexToRemove < _loopIndex)
{
_list.Swap(_loopIndex, indexToRemove, out T swappedValue);
_indexMap[swappedValue] = indexToRemove;
indexToRemove = _loopIndex;
_loopIndex--;
}
_list.RemoveAtSwapBack(indexToRemove, out T swappedBack);
if (swappedBack != null)
{
_indexMap[swappedBack] = indexToRemove;
}
return true;
}
/// <summary>Removes all values from the <see cref="FastRemoveList{T}"/>.</summary>
public void Clear()
{
_list.Clear();
_indexMap.Clear();
}
/// <summary>Returns an enumerator that iterates through the <see cref="FastRemoveList{T}"/>.</summary>
public Enumerator GetEnumerator()
{
return new Enumerator(this);
}
IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public struct Enumerator : IEnumerator<T>
{
private FastRemoveList<T> _list;
public Enumerator(FastRemoveList<T> list)
{
_list = list;
Reset();
}
public T Current => _list[_list._loopIndex];
object IEnumerator.Current => Current;
public void Dispose()
{
}
public bool MoveNext()
{
if (_list._loopIndex < _list.Count - 1)
{
_list._loopIndex++;
return true;
}
else
{
return false;
}
}
public void Reset()
{
_list._loopIndex = -1;
}
}
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 00b3295692f0444a98bf1a902e55eb4f
timeCreated: 1706079158

@ -0,0 +1,35 @@
#if (UNITY_EDITOR || DEVELOPMENT_BUILD) && !UPDATE_MANAGER_DISABLE_PROFILER_MARKERS
#define ENABLE_PROFILER_MARKERS
#endif
using System;
using System.Collections.Generic;
using Unity.Profiling;
namespace LanLib.UpdateManager.Internal
{
public static class ProfilerMarkerMap
{
#if ENABLE_PROFILER_MARKERS
public static ProfilerMarker.AutoScope Get(string method, object obj)
{
Type type = obj.GetType();
var key = (type, method);
if (!_profileMarkerCache.TryGetValue(key, out ProfilerMarker profilerMarker))
{
profilerMarker = new ProfilerMarker(type.Name + "." + method + "()");
_profileMarkerCache[key] = profilerMarker;
}
return profilerMarker.Auto();
}
private readonly static Dictionary<(Type, string), ProfilerMarker> _profileMarkerCache =
new Dictionary<(Type, string), ProfilerMarker>();
#else
public static IDisposable Get(string method, object obj)
{
return null;
}
#endif
}
}

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: feacb42d3ddf4f2dace914103a1582e8
timeCreated: 1706079348

@ -0,0 +1,81 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace LanLib.UpdateManager.Internal
{
public class SortedList<T> : IComparer<T>, IEnumerable<T> where T : IComparable<T>
{
private readonly List<T> _list = new List<T>();
public int Count => _list.Count;
public bool Add(T value)
{
int index = _list.BinarySearch(value, this);
if (index < 0)
{
_list.Insert(~index, value);
return true;
}
else
{
return false;
}
}
public bool Remove(T value)
{
int index = _list.BinarySearch(value, this);
if (index >= 0)
{
_list.RemoveAt(index);
return true;
}
else
{
return false;
}
}
public bool Contains(T value)
{
int index = _list.BinarySearch(value, this);
return index >= 0;
}
public void Clear()
{
_list.Clear();
}
public List<T>.Enumerator GetEnumerator()
{
return _list.GetEnumerator();
}
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public virtual int Compare(T x, T y)
{
return x.CompareTo(y);
}
}
public class ReversedSortedList<T> : SortedList<T>
where T : IComparable<T>
{
public override int Compare(T x, T y)
{
return -x.CompareTo(y);
}
}
}

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