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using LanLib.UpdateManager.Extensions;
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using UnityEngine.Jobs;
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namespace LanLib.UpdateManager.Jobs.Internal
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{
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public class UpdateTransformJobData<TData, TDataProvider> : UpdateJobData<TData, TDataProvider>
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where TData : struct
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where TDataProvider : IInitialTransformJobDataProvider<TData>
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{
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public TransformAccessArray Transforms => _transforms;
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protected TransformAccessArray _transforms;
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public override void EnsureCapacity(int newSize)
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{
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base.EnsureCapacity(newSize);
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if (!_transforms.isCreated)
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{
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TransformAccessArray.Allocate(newSize, -1, out _transforms);
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}
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}
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public override void Add(TDataProvider dataProvider, int index)
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{
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base.Add(dataProvider, index);
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_transforms.Add(dataProvider.Transform);
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}
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public override void RemoveAtSwapBack(int index)
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{
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base.RemoveAtSwapBack(index);
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_transforms.RemoveAtSwapBack(index);
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}
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public override void Dispose()
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{
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base.Dispose();
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_transforms.DisposeIfCreated();
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}
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}
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}
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