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using LanLib.UpdateManager;
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using UnityEngine;
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namespace Samples.UpdateManager
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{
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public class TestFollowTarget : AManagedBehaviour, IUpdatable
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{
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[SerializeField] private Camera camera;
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private void Awake()
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{
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if (!camera)
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{
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camera = Camera.main;
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}
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}
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public void ManagedUpdate()
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{
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if (!Input.GetMouseButton(0))
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{
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return;
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}
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var ray = camera.ScreenPointToRay(Input.mousePosition);
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var xz = new Plane(transform.up * 10, transform.position);
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if (xz.Raycast(ray, out float z))
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{
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transform.position = ray.GetPoint(z);
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}
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}
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}
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}
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