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using System;
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using System.Collections.Generic;
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using LanLib.Singleton;
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using UnityEngine;
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namespace LanLib.EventManager
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{
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public sealed class EventManager : Singleton<EventManager>, IEventManager
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{
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private readonly Dictionary<Type, Delegate> _eventDictionary = new();
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public void Subscribe<T>(Action<T> listener) where T : struct
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{
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var eventId = typeof(T);
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if (listener is null)
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{
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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Debug.LogError(ErrorMessages.NullListenerSubscribed(eventId));
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return;
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#endif
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}
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if (_eventDictionary.ContainsKey(eventId))
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{
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_eventDictionary[eventId] = Delegate.Combine(_eventDictionary[eventId], listener);
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return;
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}
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_eventDictionary[eventId] = listener;
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}
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public void Unsubscribe<T>(Action<T> listener) where T : struct
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{
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var eventId = typeof(T);
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if (!_eventDictionary.ContainsKey(eventId)) return;
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_eventDictionary[eventId] = Delegate.Remove(_eventDictionary[eventId], listener);
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if (_eventDictionary[eventId] is null) _eventDictionary.Remove(eventId);
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}
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public void TriggerEvent<T>(T eventInstance) where T : struct
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{
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var eventId = typeof(T);
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if (!_eventDictionary.ContainsKey(eventId)) return;
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foreach (var listener in _eventDictionary[eventId].GetInvocationList())
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{
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try
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{
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((Action<T>)listener)?.Invoke(eventInstance);
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}
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catch (Exception exception)
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{
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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Debug.LogError(ErrorMessages.EventListenerTriggerException(eventId, exception));
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#endif
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}
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}
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}
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public void ClearEvent<T>() where T : struct
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{
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var eventId = typeof(T);
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_eventDictionary.Remove(eventId);
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}
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public void ClearAllEvents() => _eventDictionary.Clear();
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}
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}
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